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field3dAssetAdapter.h
1 //
2 // Copyright 2018 Pixar
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24 #ifndef PXR_USD_IMAGING_USD_VOL_IMAGING_FIELD3D_ASSET_ADAPTER_H
25 #define PXR_USD_IMAGING_USD_VOL_IMAGING_FIELD3D_ASSET_ADAPTER_H
26 
28 
29 #include "pxr/pxr.h"
31 #include "pxr/usdImaging/usdVolImaging/api.h"
32 
33 PXR_NAMESPACE_OPEN_SCOPE
34 
35 
36 class UsdPrim;
37 
43 public:
45 
48  {}
49 
50  USDVOLIMAGING_API
52 
53  USDVOLIMAGING_API
54  VtValue Get(UsdPrim const& prim,
55  SdfPath const& cachePath,
56  TfToken const& key,
57  UsdTimeCode time,
58  VtIntArray *outIndices) const override;
59 
60  USDVOLIMAGING_API
61  TfToken GetPrimTypeToken() const override;
62 };
63 
64 
65 PXR_NAMESPACE_CLOSE_SCOPE
66 
67 #endif // PXR_USD_IMAGING_USD_VOL_IMAGING_FIELD3D_ASSET_ADAPTER_H
Base class for all USD fields.
Definition: fieldAdapter.h:42
USDVOLIMAGING_API VtValue Get(UsdPrim const &prim, SdfPath const &cachePath, TfToken const &key, UsdTimeCode time, VtIntArray *outIndices) const override
Gets the value of the parameter named key for the given prim (which has the given cache path) and giv...
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
Adapter class for fields of type Field3DAsset.
Represent a time value, which may be either numeric, holding a double value, or a sentinel value UsdT...
Definition: timeCode.h:85
Base class for all PrimAdapters.
Definition: primAdapter.h:65
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:132
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288
USDVOLIMAGING_API TfToken GetPrimTypeToken() const override
Returns the token specifying the Hydra primitive type that is created by this adapter.
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:168