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glPlatformDebugWindowWindows.h
1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef GARCH_GLPLATFORM_DEBUG_WINDOW_WINDOWS_H
25 #define GARCH_GLPLATFORM_DEBUG_WINDOW_WINDOWS_H
26 
27 #include "pxr/pxr.h"
28 #include <Windows.h>
29 
30 PXR_NAMESPACE_OPEN_SCOPE
31 
32 
33 class GarchGLDebugWindow;
34 
37 class Garch_GLPlatformDebugWindow
38 {
39 public:
40  Garch_GLPlatformDebugWindow(GarchGLDebugWindow *w);
41 
42  void Init(const char *title, int width, int height, int nSamples=1);
43  void Run();
44  void ExitApp();
45 
46 private:
47  static Garch_GLPlatformDebugWindow *_GetWindowByHandle(HWND);
48  static LRESULT WINAPI _MsgProc(HWND hWnd, UINT msg,
49  WPARAM wParam, LPARAM lParam);
50 
51  bool _running;
52  GarchGLDebugWindow *_callback;
53  HINSTANCE _hInstance;
54  HWND _hWND;
55  HDC _hDC;
56  HGLRC _hGLRC;
57  static LPCTSTR _className;
58 };
59 
60 
61 PXR_NAMESPACE_CLOSE_SCOPE
62 
63 #endif // GARCH_GLPLATFORM_DEBUG_WINDOW_WINDOWS_H
Platform specific minimum GL widget for unit tests.
Definition: glDebugWindow.h:40