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version.h
1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef HD_VERSION_H
25 #define HD_VERSION_H
26 
27 // 18 -> 19: Add support for SceneDelegate surface shaders.
28 // 19 -> 20: RenderPass constructor takes RenderIndex. RasterState class.
29 // 20 -> 21: Add HdSceneDelegate::IsEnabled().
30 // 21 -> 22: split HdRasterState out of HdRenderPass and renamed to HdRenderPassState.
31 // HdEngine::Draw API change.
32 // 22 -> 23: remove ID render API
33 // 23 -> 24: GetPathForInstanceIndex returns absolute instance index.
34 // 24 -> 25: move simpleLightingShader to Hdx.
35 // 25 -> 26: move camera and light to Hdx.
36 // 26 -> 27: move drawTarget to Hdx.
37 // 27 -> 28: switch render index Sprim to take a typeId.
38 // 28 -> 29: cameras only support matrices.
39 // 29 -> 30: added IDRenderColor decode and direct Rprim path fetching.
40 // 30 -> 31: added pre-chained buffer sources
41 // 31 -> 32: renamed HdShader{Param} to HdMaterial{Param}
42 #define HD_API_VERSION 32
43 
44 // 1 -> 2: SimpleLighting -> FallbackLighting
45 #define HD_SHADER_API 2
46 
47 #endif // HD_VERSION_H