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texture.h
1 //
2 // Copyright 2016 Pixar
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5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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14 // You may obtain a copy of the Apache License at
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24 #ifndef HDST_TEXTURE_H
25 #define HDST_TEXTURE_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hd/version.h"
30 #include "pxr/imaging/hd/texture.h"
31 
32 #include "pxr/imaging/garch/gl.h"
33 
34 #include "pxr/usd/sdf/path.h"
35 
36 #include "pxr/base/vt/value.h"
37 #include "pxr/base/tf/token.h"
38 
39 #include <boost/shared_ptr.hpp>
40 
41 PXR_NAMESPACE_OPEN_SCOPE
42 
43 
44 class HdSceneDelegate;
45 
46 typedef boost::shared_ptr<class HdTextureResource> HdTextureResourceSharedPtr;
47 typedef boost::shared_ptr<class HdStTextureResourceHandle> HdStTextureResourceHandleSharedPtr;
48 
57 class HdStTexture : public HdTexture {
58 public:
59  HdStTexture(SdfPath const & id);
60  virtual ~HdStTexture();
61 
62 protected:
63  virtual HdTextureResourceSharedPtr _GetTextureResource(
64  HdSceneDelegate *sceneDelegate,
65  const SdfPath &sceneId,
66  HdTextureResource::ID texID) const override;
67 
68  virtual void _RegisterTextureResource(
69  HdRenderIndex *renderIndex,
70  const SdfPath &textureHandleId,
71  const HdTextureResourceSharedPtr &textureResource) override;
72 
73 private:
74  HdStTextureResourceHandleSharedPtr _textureResourceHandle;
75 };
76 
77 
78 PXR_NAMESPACE_CLOSE_SCOPE
79 
80 #endif //HDST_TEXTURE_H
81 
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Definition: renderIndex.h:119
Represents a Texture Buffer Prim.
Definition: texture.h:58
Adapter class providing data exchange with the client scene graph.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:287
Represents a Texture Buffer Prim.
Definition: texture.h:57