All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
texture.h
1 //
2 // Copyright 2019 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef HGIGL_TEXTURE_H
25 #define HGIGL_TEXTURE_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hgiGL/api.h"
29 #include "pxr/imaging/hgi/texture.h"
30 
31 
32 PXR_NAMESPACE_OPEN_SCOPE
33 
38 class HgiGLTexture final : public HgiTexture {
39 public:
40  HGIGL_API
41  HgiGLTexture(HgiTextureDesc const & desc);
42 
43  HGIGL_API
44  virtual ~HgiGLTexture();
45 
46  uint32_t GetTextureId() const {return _textureId;}
47 
48 private:
49  HgiGLTexture() = delete;
50  HgiGLTexture & operator=(const HgiGLTexture&) = delete;
51  HgiGLTexture(const HgiGLTexture&) = delete;
52 
53  uint32_t _textureId;
54 };
55 
56 
57 PXR_NAMESPACE_CLOSE_SCOPE
58 
59 #endif
Describes the properties needed to create a GPU texture.
Definition: texture.h:81
Represents a graphics platform independent GPU texture resource.
Definition: texture.h:48
Represents a OpenGL GPU texture resource.
Definition: texture.h:38