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layerUtils.h
Go to the documentation of this file.
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//
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// Copyright 2016 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef PXR_USD_SDF_LAYER_UTILS_H
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#define PXR_USD_SDF_LAYER_UTILS_H
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#include "
pxr/pxr.h
"
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#include "pxr/usd/sdf/api.h"
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#include "
pxr/usd/sdf/declareHandles.h
"
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#include "
pxr/usd/sdf/layer.h
"
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#include <string>
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PXR_NAMESPACE_OPEN_SCOPE
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SDF_DECLARE_HANDLES(
SdfLayer
);
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SDF_API std::string
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SdfComputeAssetPathRelativeToLayer
(
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const
SdfLayerHandle& anchor,
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const
std::string& assetPath);
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif // PXR_USD_SDF_LAYER_UTILS_H
SdfLayer
A unit of scene description that you combine with other units of scene description to form a shot...
Definition:
layer.h:96
SdfComputeAssetPathRelativeToLayer
SDF_API std::string SdfComputeAssetPathRelativeToLayer(const SdfLayerHandle &anchor, const std::string &assetPath)
Returns the path to the asset specified by assetPath, using the anchor layer to anchor the path if it...
layer.h
pxr.h
declareHandles.h
pxr
usd
sdf
layerUtils.h
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