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layerUtils.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef PXR_USD_SDF_LAYER_UTILS_H
25 #define PXR_USD_SDF_LAYER_UTILS_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/sdf/api.h"
32 #include "pxr/usd/sdf/layer.h"
33 
34 #include <string>
35 
36 PXR_NAMESPACE_OPEN_SCOPE
37 
38 SDF_DECLARE_HANDLES(SdfLayer);
39 
49 SDF_API std::string
51  const SdfLayerHandle& anchor,
52  const std::string& assetPath);
53 
54 PXR_NAMESPACE_CLOSE_SCOPE
55 
56 #endif // PXR_USD_SDF_LAYER_UTILS_H
A unit of scene description that you combine with other units of scene description to form a shot...
Definition: layer.h:96
SDF_API std::string SdfComputeAssetPathRelativeToLayer(const SdfLayerHandle &anchor, const std::string &assetPath)
Returns the path to the asset specified by assetPath, using the anchor layer to anchor the path if it...