24 #ifndef PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
25 #define PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hdSt/shaderCode.h"
32 PXR_NAMESPACE_OPEN_SCOPE
34 using HdStLightingShaderSharedPtr = std::shared_ptr<class HdStLightingShader>;
45 virtual ~HdStLightingShader();
54 HdStLightingShader(
const HdStLightingShader &) =
delete;
55 HdStLightingShader &operator =(
const HdStLightingShader &) =
delete;
59 PXR_NAMESPACE_CLOSE_SCOPE
61 #endif // PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
Stores a 4x4 matrix of double elements.
virtual void SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix)=0
Sets camera state.
A base class representing the implementation (code) of a shader, used in conjunction with HdRenderPas...
A lighting shader base class.