All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
lightingShader.h
1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
25 #define PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hdSt/shaderCode.h"
30 #include "pxr/base/gf/matrix4d.h"
31 
32 PXR_NAMESPACE_OPEN_SCOPE
33 
34 using HdStLightingShaderSharedPtr = std::shared_ptr<class HdStLightingShader>;
35 
41 public:
42  HDST_API
44  HDST_API
45  virtual ~HdStLightingShader();
46 
48  virtual void SetCamera(GfMatrix4d const &worldToViewMatrix,
49  GfMatrix4d const &projectionMatrix) = 0;
50 
51 private:
52 
53  // No copying
54  HdStLightingShader(const HdStLightingShader &) = delete;
55  HdStLightingShader &operator =(const HdStLightingShader &) = delete;
56 };
57 
58 
59 PXR_NAMESPACE_CLOSE_SCOPE
60 
61 #endif // PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
Stores a 4x4 matrix of double elements.
Definition: matrix4d.h:88
virtual void SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix)=0
Sets camera state.
A base class representing the implementation (code) of a shader, used in conjunction with HdRenderPas...
Definition: shaderCode.h:75
A lighting shader base class.