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lightingShader.h
1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
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11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
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14 // You may obtain a copy of the Apache License at
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16 // http://www.apache.org/licenses/LICENSE-2.0
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19 // distributed under the Apache License with the above modification is
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24 #ifndef HDST_LIGHTING_SHADER_H
25 #define HDST_LIGHTING_SHADER_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hdSt/shaderCode.h"
30 #include "pxr/base/gf/matrix4d.h"
31 
32 #include <boost/shared_ptr.hpp>
33 
34 PXR_NAMESPACE_OPEN_SCOPE
35 
36 
37 typedef boost::shared_ptr<class HdStLightingShader> HdStLightingShaderSharedPtr;
38 
44 public:
45  HDST_API
47  HDST_API
48  virtual ~HdStLightingShader();
49 
51  virtual void SetCamera(GfMatrix4d const &worldToViewMatrix,
52  GfMatrix4d const &projectionMatrix) = 0;
53 
54 private:
55 
56  // No copying
57  HdStLightingShader(const HdStLightingShader &) = delete;
58  HdStLightingShader &operator =(const HdStLightingShader &) = delete;
59 };
60 
61 
62 PXR_NAMESPACE_CLOSE_SCOPE
63 
64 #endif // HDST_LIGHTING_SHADER_H
Stores a 4x4 matrix of double elements.
Definition: matrix4d.h:88
virtual void SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix)=0
Sets camera state.
A base class representing the implementation (code) of a shader, used in conjunction with HdRenderPas...
Definition: shaderCode.h:59
A lighting shader base class.