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materialNetwork.h
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24 #ifndef PXR_IMAGING_HD_ST_MATERIAL_NETWORK_H
25 #define PXR_IMAGING_HD_ST_MATERIAL_NETWORK_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hd/material.h"
30 #include "pxr/imaging/hdSt/textureIdentifier.h"
31 
32 PXR_NAMESPACE_OPEN_SCOPE
33 
35 using HioGlslfxSharedPtr = std::shared_ptr<class HioGlslfx>;
36 using HdSt_MaterialParamVector = std::vector<class HdSt_MaterialParam>;
37 
43 {
44 public:
45  HDST_API
47 
48  HDST_API
49  ~HdStMaterialNetwork();
50 
53  HDST_API
55  SdfPath const& materialId,
56  HdMaterialNetworkMap const& hdNetworkMap,
57  HdStResourceRegistry *resourceRegistry);
58 
59  HDST_API
60  TfToken const& GetMaterialTag() const;
61 
62  HDST_API
63  std::string const& GetFragmentCode() const;
64 
65  HDST_API
66  std::string const& GetGeometryCode() const;
67 
68  HDST_API
69  VtDictionary const& GetMetadata() const;
70 
71  HDST_API
72  HdSt_MaterialParamVector const& GetMaterialParams() const;
73 
74  // Information necessary to allocate a texture.
75  struct TextureDescriptor
76  {
77  // Name by which the texture will be accessed, i.e., the name
78  // of the accesor for thexture will be HdGet_name(...).
79  // It is generated from the input name the corresponding texture
80  // node is connected to.
81  TfToken name;
82  HdStTextureIdentifier textureId;
83  HdTextureType type;
84  HdSamplerParameters samplerParameters;
85  // Memory request in bytes.
86  size_t memoryRequest;
87 
88  // The texture is not just identified by a file path attribute
89  // on the texture prim but there is special API to texture prim
90  // to obtain the texture.
91  //
92  // This is used for draw targets.
93  bool useTexturePrimToFindTexture;
94  // This is used for draw targets and hashing.
95  SdfPath texturePrim;
96  };
97 
98  using TextureDescriptorVector = std::vector<TextureDescriptor>;
99 
100  HDST_API
101  TextureDescriptorVector const& GetTextureDescriptors() const;
102 
103 private:
104  TfToken _materialTag;
105  std::string _fragmentSource;
106  std::string _geometrySource;
107  VtDictionary _materialMetadata;
108  HdSt_MaterialParamVector _materialParams;
109  TextureDescriptorVector _textureDescriptors;
110  HioGlslfxSharedPtr _surfaceGfx;
111  size_t _surfaceGfxHash;
112 };
113 
114 
115 
116 PXR_NAMESPACE_CLOSE_SCOPE
117 
118 #endif
A map with string keys and VtValue values.
Definition: dictionary.h:63
Helps HdStMaterial process a Hydra material network into shader source code and parameters values...
Class to identify a texture file or a texture within the texture file (e.g., a frame in a movie)...
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
A central registry of all GPU resources.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288
Collection of standard parameters such as wrap modes to sample a texture.
Definition: types.h:109
Describes a map from network type to network.
Definition: material.h:127
HDST_API void ProcessMaterialNetwork(SdfPath const &materialId, HdMaterialNetworkMap const &hdNetworkMap, HdStResourceRegistry *resourceRegistry)
Process a material network topology and extract all the information we need from it.