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materialNetwork.h
1 //
2 // Copyright 2019 Pixar
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5 // with the following modification; you may not use this file except in
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24 #ifndef HDST_MATERIAL_NETWORK_H
25 #define HDST_MATERIAL_NETWORK_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hd/material.h"
30 
31 PXR_NAMESPACE_OPEN_SCOPE
32 
33 
39 public:
40  HDST_API
42 
43  HDST_API
44  virtual ~HdStMaterialNetwork();
45 
48  HDST_API
50  SdfPath const& materialId,
51  HdMaterialNetworkMap const& hdNetworkMap);
52 
53  HDST_API
54  TfToken const& GetMaterialTag() const;
55 
56  HDST_API
57  std::string const& GetFragmentCode() const;
58 
59  HDST_API
60  std::string const& GetGeometryCode() const;
61 
62  HDST_API
63  VtDictionary const& GetMetadata() const;
64 
65  HDST_API
66  HdMaterialParamVector const& GetMaterialParams() const;
67 
68 private:
69  TfToken _materialTag;
70  std::string _fragmentSource;
71  std::string _geometrySource;
72  VtDictionary _materialMetadata;
73  HdMaterialParamVector _materialParams;
74 };
75 
76 
77 
78 PXR_NAMESPACE_CLOSE_SCOPE
79 
80 #endif
A map with string keys and VtValue values.
Definition: dictionary.h:61
Helps HdStMaterial process a Hydra material network into shader source code and parameters values...
HDST_API void ProcessMaterialNetwork(SdfPath const &materialId, HdMaterialNetworkMap const &hdNetworkMap)
Process a material network topology and extract all the information we need from it.
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:89
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:287
Describes a map from network type to network.
Definition: material.h:129