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materialNetwork.h
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2 // Copyright 2019 Pixar
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24 #ifndef PXR_IMAGING_HD_ST_MATERIAL_NETWORK_H
25 #define PXR_IMAGING_HD_ST_MATERIAL_NETWORK_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hd/material.h"
30 
31 PXR_NAMESPACE_OPEN_SCOPE
32 
33 typedef std::unique_ptr<class HioGlslfx> HioGlslfxUniquePtr;
34 
35 
41 public:
42  HDST_API
44 
45  HDST_API
46  virtual ~HdStMaterialNetwork();
47 
50  HDST_API
52  SdfPath const& materialId,
53  HdMaterialNetworkMap const& hdNetworkMap);
54 
55  HDST_API
56  TfToken const& GetMaterialTag() const;
57 
58  HDST_API
59  std::string const& GetFragmentCode() const;
60 
61  HDST_API
62  std::string const& GetGeometryCode() const;
63 
64  HDST_API
65  VtDictionary const& GetMetadata() const;
66 
67  HDST_API
68  HdMaterialParamVector const& GetMaterialParams() const;
69 
71  HDST_API
72  void ClearGlslfx();
73 
74 private:
75  TfToken _materialTag;
76  std::string _fragmentSource;
77  std::string _geometrySource;
78  VtDictionary _materialMetadata;
79  HdMaterialParamVector _materialParams;
80  HioGlslfxUniquePtr _surfaceGfx;
81 };
82 
83 
84 
85 PXR_NAMESPACE_CLOSE_SCOPE
86 
87 #endif
A map with string keys and VtValue values.
Definition: dictionary.h:61
Helps HdStMaterial process a Hydra material network into shader source code and parameters values...
HDST_API void ProcessMaterialNetwork(SdfPath const &materialId, HdMaterialNetworkMap const &hdNetworkMap)
Process a material network topology and extract all the information we need from it.
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:89
HDST_API void ClearGlslfx()
Primarily used during reload of the material (glslfx may have changed)
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:287
Describes a map from network type to network.
Definition: material.h:127