24 #ifndef PXR_IMAGING_HDX_OIT_RENDER_TASK_H
25 #define PXR_IMAGING_HDX_OIT_RENDER_TASK_H
28 #include "pxr/imaging/hdx/api.h"
29 #include "pxr/imaging/hdx/version.h"
30 #include "pxr/imaging/hdx/renderTask.h"
34 PXR_NAMESPACE_OPEN_SCOPE
36 using HdStRenderPassShaderSharedPtr = std::shared_ptr<HdStRenderPassShader>;
50 ~HdxOitRenderTask()
override;
54 void Prepare(HdTaskContext* ctx,
59 void Execute(HdTaskContext* ctx)
override;
66 HdDirtyBits* dirtyBits)
override;
69 HdxOitRenderTask() =
delete;
70 HdxOitRenderTask(
const HdxOitRenderTask &) =
delete;
71 HdxOitRenderTask &operator =(
const HdxOitRenderTask &) =
delete;
73 HdStRenderPassShaderSharedPtr _oitTranslucentRenderPassShader;
74 HdStRenderPassShaderSharedPtr _oitOpaqueRenderPassShader;
75 const bool _isOitEnabled;
79 PXR_NAMESPACE_CLOSE_SCOPE
81 #endif //PXR_IMAGING_HDX_OIT_RENDER_TASK_H
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
A task for rendering geometry to pixels.
A task for rendering transparent geometry into OIT buffers.
HDX_API void _Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
Sync the render pass resources.
Adapter class providing data exchange with the client scene graph.
A path value used to locate objects in layers or scenegraphs.
HDX_API void Prepare(HdTaskContext *ctx, HdRenderIndex *renderIndex) override
Prepare the tasks resources.
HDX_API void Execute(HdTaskContext *ctx) override
Execute render pass task.