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oitRenderTask.h
1 //
2 // Copyright 2019 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef HDX_OIT_RENDER_TASK_H
25 #define HDX_OIT_RENDER_TASK_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdx/api.h"
29 #include "pxr/imaging/hdx/version.h"
30 #include "pxr/imaging/hdx/renderTask.h"
31 
32 #include "pxr/imaging/hdSt/renderPassState.h"
33 
34 #include <boost/shared_ptr.hpp>
35 
36 PXR_NAMESPACE_OPEN_SCOPE
37 
44 {
45 public:
46  HDX_API
47  HdxOitRenderTask(HdSceneDelegate* delegate, SdfPath const& id);
48 
49  HDX_API
50  virtual ~HdxOitRenderTask();
51 
53  HDX_API
54  virtual void Sync(HdSceneDelegate* delegate,
55  HdTaskContext* ctx,
56  HdDirtyBits* dirtyBits) override;
57 
59  HDX_API
60  virtual void Prepare(HdTaskContext* ctx,
61  HdRenderIndex* renderIndex) override;
62 
64  HDX_API
65  virtual void Execute(HdTaskContext* ctx) override;
66 
67 private:
68  HdxOitRenderTask() = delete;
69  HdxOitRenderTask(const HdxOitRenderTask &) = delete;
70  HdxOitRenderTask &operator =(const HdxOitRenderTask &) = delete;
71 
72  HdStRenderPassShaderSharedPtr _oitTranslucentRenderPassShader;
73  HdStRenderPassShaderSharedPtr _oitOpaqueRenderPassShader;
74  const bool _isOitEnabled;
75 };
76 
77 
78 PXR_NAMESPACE_CLOSE_SCOPE
79 
80 #endif //HDX_OIT_RENDER_TASK_H
virtual HDX_API void Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
Sync the render pass resources.
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Definition: renderIndex.h:119
virtual HDX_API void Execute(HdTaskContext *ctx) override
Execute render pass task.
A task for rendering geometry to pixels.
Definition: renderTask.h:64
A task for rendering transparent geometry into OIT buffers.
Definition: oitRenderTask.h:43
Adapter class providing data exchange with the client scene graph.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:287
virtual HDX_API void Prepare(HdTaskContext *ctx, HdRenderIndex *renderIndex) override
Prepare the tasks resources.