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product.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
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16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef USDRENDER_GENERATED_PRODUCT_H
25 #define USDRENDER_GENERATED_PRODUCT_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdRender/api.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
35 
36 #include "pxr/base/vt/value.h"
37 
38 #include "pxr/base/gf/vec3d.h"
39 #include "pxr/base/gf/vec3f.h"
40 #include "pxr/base/gf/matrix4d.h"
41 
42 #include "pxr/base/tf/token.h"
43 #include "pxr/base/tf/type.h"
44 
45 PXR_NAMESPACE_OPEN_SCOPE
46 
47 class SdfAssetPath;
48 
49 // -------------------------------------------------------------------------- //
50 // RENDERPRODUCT //
51 // -------------------------------------------------------------------------- //
52 
74 {
75 public:
80 
85  explicit UsdRenderProduct(const UsdPrim& prim=UsdPrim())
86  : UsdRenderSettingsBase(prim)
87  {
88  }
89 
93  explicit UsdRenderProduct(const UsdSchemaBase& schemaObj)
94  : UsdRenderSettingsBase(schemaObj)
95  {
96  }
97 
99  USDRENDER_API
100  virtual ~UsdRenderProduct();
101 
105  USDRENDER_API
106  static const TfTokenVector &
107  GetSchemaAttributeNames(bool includeInherited=true);
108 
118  USDRENDER_API
119  static UsdRenderProduct
120  Get(const UsdStagePtr &stage, const SdfPath &path);
121 
144  USDRENDER_API
145  static UsdRenderProduct
146  Define(const UsdStagePtr &stage, const SdfPath &path);
147 
148 protected:
152  USDRENDER_API
153  UsdSchemaKind _GetSchemaKind() const override;
154 
155 private:
156  // needs to invoke _GetStaticTfType.
157  friend class UsdSchemaRegistry;
158  USDRENDER_API
159  static const TfType &_GetStaticTfType();
160 
161  static bool _IsTypedSchema();
162 
163  // override SchemaBase virtuals.
164  USDRENDER_API
165  const TfType &_GetTfType() const override;
166 
167 public:
168  // --------------------------------------------------------------------- //
169  // PRODUCTTYPE
170  // --------------------------------------------------------------------- //
184  USDRENDER_API
186 
192  USDRENDER_API
193  UsdAttribute CreateProductTypeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
194 
195 public:
196  // --------------------------------------------------------------------- //
197  // PRODUCTNAME
198  // --------------------------------------------------------------------- //
209  USDRENDER_API
211 
217  USDRENDER_API
218  UsdAttribute CreateProductNameAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
219 
220 public:
221  // --------------------------------------------------------------------- //
222  // ORDEREDVARS
223  // --------------------------------------------------------------------- //
229  USDRENDER_API
231 
234  USDRENDER_API
236 
237 public:
238  // ===================================================================== //
239  // Feel free to add custom code below this line, it will be preserved by
240  // the code generator.
241  //
242  // Just remember to:
243  // - Close the class declaration with };
244  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
245  // - Close the include guard with #endif
246  // ===================================================================== //
247  // --(BEGIN CUSTOM CODE)--
248 };
249 
250 PXR_NAMESPACE_CLOSE_SCOPE
251 
252 #endif
static USDRENDER_API UsdRenderProduct Define(const UsdStagePtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefin...
USDRENDER_API UsdAttribute GetProductTypeAttr() const
The type of output to produce.
static USDRENDER_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
Definition: product.h:79
A UsdRenderProduct describes an image or other file-like artifact produced by a render.
Definition: product.h:73
static USDRENDER_API UsdRenderProduct Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdRenderProduct holding the prim adhering to this schema at path on stage.
Scenegraph object for authoring and retrieving numeric, string, and array valued data, sampled over time.
Definition: attribute.h:176
Abstract base class that defines render settings that can be specified on either a RenderSettings pri...
Definition: settingsBase.h:64
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition: common.h:127
UsdRenderProduct(const UsdSchemaBase &schemaObj)
Construct a UsdRenderProduct on the prim held by schemaObj .
Definition: product.h:93
USDRENDER_API UsdRelationship CreateOrderedVarsRel() const
See GetOrderedVarsRel(), and also Create vs Get Property Methods for when to use Get vs Create...
Represents a concrete typed schema.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:132
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:442
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288
USDRENDER_API UsdAttribute GetProductNameAttr() const
Specifies the name that the output/display driver should give the product.
USDRENDER_API UsdAttribute CreateProductNameAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetProductNameAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
A UsdRelationship creates dependencies between scenegraph objects by allowing a prim to target other ...
Definition: relationship.h:128
virtual USDRENDER_API ~UsdRenderProduct()
Destructor.
UsdRenderProduct(const UsdPrim &prim=UsdPrim())
Construct a UsdRenderProduct on UsdPrim prim .
Definition: product.h:85
Contains an asset path and an optional resolved path.
Definition: assetPath.h:47
USDRENDER_API UsdAttribute CreateProductTypeAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetProductTypeAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
TfType represents a dynamic runtime type.
Definition: type.h:64
Singleton registry that provides access to schema type information and the prim definitions for regis...
USDRENDER_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
The base class for all schema types in Usd.
Definition: schemaBase.h:56
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:168
USDRENDER_API UsdRelationship GetOrderedVarsRel() const
Specifies the RenderVars that should be consumed and combined into the final product.
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...