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pxrIntMultLightFilterAdapter.h
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2 // Copyright 2017 Pixar
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24 #ifndef PXR_USD_IMAGING_USD_RI_IMAGING_PXR_INTMULT_LIGHT_FILTER_ADAPTER_H
25 #define PXR_USD_IMAGING_USD_RI_IMAGING_PXR_INTMULT_LIGHT_FILTER_ADAPTER_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usdImaging/usdRiImaging/api.h"
32 
33 PXR_NAMESPACE_OPEN_SCOPE
34 
35 
36 class UsdPrim;
37 
43 public:
45 
48  {}
49 
50  USDRIIMAGING_API
52 
53  USDRIIMAGING_API
54  virtual SdfPath Populate(UsdPrim const& prim,
55  UsdImagingIndexProxy* index,
56  UsdImagingInstancerContext const* instancerContext = NULL);
57 
58  USDRIIMAGING_API
59  virtual bool IsSupported(UsdImagingIndexProxy const* index) const;
60 
61 protected:
62  virtual void _RemovePrim(SdfPath const& cachePath,
63  UsdImagingIndexProxy* index) final;
64 
65 };
66 
67 
68 PXR_NAMESPACE_CLOSE_SCOPE
69 
70 #endif // PXR_USD_IMAGING_USD_RI_IMAGING_PXR_INTMULT_LIGHT_FILTER_ADAPTER_H
Adapter class for lights of type PxrIntMultLightFilter.
This proxy class exposes a subset of the private Delegate API to PrimAdapters.
Definition: indexProxy.h:47
Base class for all PrimAdapters.
Definition: primAdapter.h:65
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:132
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288
Base class for all light filters.
Object used by instancer prim adapters to pass along context about the instancer and instance prim to...
virtual USDRIIMAGING_API bool IsSupported(UsdImagingIndexProxy const *index) const
Returns true if the adapter can be populated into the target index.
virtual USDRIIMAGING_API SdfPath Populate(UsdPrim const &prim, UsdImagingIndexProxy *index, UsdImagingInstancerContext const *instancerContext=NULL)
Called to populate the RenderIndex for this UsdPrim.