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query.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
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11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
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16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
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19 // distributed under the Apache License with the above modification is
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23 //
24 #ifndef PXRUSDMAYA_QUERY_H
25 #define PXRUSDMAYA_QUERY_H
26 
28 
29 #include "usdMaya/api.h"
30 
31 #include "pxr/pxr.h"
32 
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usd/prim.h"
35 
36 #include <string>
37 #include <vector>
38 
39 PXR_NAMESPACE_OPEN_SCOPE
40 
41 
42 struct UsdMayaQuery
43 {
46  PXRUSDMAYA_API
47  static UsdPrim GetPrim(const std::string& shapeName);
48  PXRUSDMAYA_API
49  static void ReloadStage(const std::string& shapeName);
50 };
51 
52 
53 PXR_NAMESPACE_CLOSE_SCOPE
54 
55 #endif
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a &quot;Prim&quot; as ...
Definition: prim.h:131