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renderPassShader.h
1 //
2 // Copyright 2016 Pixar
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24 #ifndef PXR_IMAGING_HD_ST_RENDER_PASS_SHADER_H
25 #define PXR_IMAGING_HD_ST_RENDER_PASS_SHADER_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hd/enums.h"
30 #include "pxr/imaging/hd/binding.h"
31 #include "pxr/imaging/hdSt/shaderCode.h"
32 #include "pxr/imaging/hio/glslfx.h"
33 
35 #include "pxr/base/tf/token.h"
36 
37 #include <memory>
38 
39 PXR_NAMESPACE_OPEN_SCOPE
40 
41 using HdStRenderPassShaderSharedPtr =
42  std::shared_ptr<class HdStRenderPassShader>;
43 class HdRenderIndex;
44 using HdRenderPassAovBindingVector =
45  std::vector<struct HdRenderPassAovBinding>;
46 
52 public:
53  HDST_API
55  HDST_API
56  HdStRenderPassShader(TfToken const &glslfxFile);
57  HDST_API
58  ~HdStRenderPassShader() override;
59 
61  HDST_API
62  ID ComputeHash() const override;
63  HDST_API
64  std::string GetSource(TfToken const &shaderStageKey) const override;
65  HDST_API
66  void BindResources(int program,
67  HdSt_ResourceBinder const &binder,
68  HdRenderPassState const &state) override;
69  HDST_API
70  void UnbindResources(int program,
71  HdSt_ResourceBinder const &binder,
72  HdRenderPassState const &state) override;
73  HDST_API
74  void AddBindings(HdBindingRequestVector *customBindings) override;
75  HDST_API
76  HdSt_MaterialParamVector const& GetParams() const override;
77 
78  HDST_API
79  NamedTextureHandleVector const & GetNamedTextureHandles() const override;
80 
82  HDST_API
83  void AddBufferBinding(HdBindingRequest const& req);
84 
86  HDST_API
87  void RemoveBufferBinding(TfToken const &name);
88 
90  HDST_API
91  void ClearBufferBindings();
92 
93  HdCullStyle GetCullStyle() const {
94  return _cullStyle;
95  }
96 
97  void SetCullStyle(HdCullStyle cullStyle) {
98  _cullStyle = cullStyle;
99  }
100 
101  // Sets the textures and params such that the shader can access
102  // the requested aovs with HdGet_AOVNAMEReadback().
103  //
104  // Needs to be called in task prepare or sync since it is
105  // allocating texture handles.
106  //
107  HDST_API
108  void UpdateAovInputTextures(
109  HdRenderPassAovBindingVector const &aovInputBindings,
110  HdRenderIndex * const renderIndex);
111 
112 private:
113  TfToken _glslfxFile;
114  std::unique_ptr<HioGlslfx> _glslfx;
115  mutable size_t _hash;
116  mutable bool _hashValid;
117 
118  TfHashMap<TfToken, HdBindingRequest, TfToken::HashFunctor> _customBuffers;
119  HdCullStyle _cullStyle;
120 
121  NamedTextureHandleVector _namedTextureHandles;
122 
123  HdSt_MaterialParamVector _params;
124 
125  // No copying
126  HdStRenderPassShader(const HdStRenderPassShader &) = delete;
127  HdStRenderPassShader &operator =(const HdStRenderPassShader &) = delete;
128 };
129 
130 
131 PXR_NAMESPACE_CLOSE_SCOPE
132 
133 #endif // PXR_IMAGING_HD_ST_RENDER_PASS_SHADER_H
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Definition: renderIndex.h:116
Standard pointer typedefs.
HDST_API HdSt_MaterialParamVector const & GetParams() const override
Returns the shader parameters for this shader.
HDST_API void AddBindings(HdBindingRequestVector *customBindings) override
Add custom bindings (used by codegen)
HDST_API std::string GetSource(TfToken const &shaderStageKey) const override
Returns the shader source provided by this shader for shaderStageKey.
HDST_API void RemoveBufferBinding(TfToken const &name)
Remove name from custom binding.
HDST_API void BindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) override
Binds shader-specific resources to program XXX: this interface is meant to be used for bridging the G...
A set of rendering parameters used among render passes.
HDST_API NamedTextureHandleVector const & GetNamedTextureHandles() const override
Textures that need to be bound for this shader.
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
HDST_API void ClearBufferBindings()
Clear all custom bindings associated with this shader.
A base class representing the implementation (code) of a shader, used in conjunction with HdRenderPas...
Definition: shaderCode.h:75
A shader that supports common renderPass functionality.
BindingRequest allows externally allocated buffers to be bound at render time.
Definition: binding.h:123
HDST_API void UnbindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) override
Unbinds shader-specific resources.
HDST_API ID ComputeHash() const override
HdShader overrides.
HDST_API void AddBufferBinding(HdBindingRequest const &req)
Add a custom binding request for use when this shader executes.
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...