24 #ifndef EXT_RMANPKG_24_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_COORD_SYS_H
25 #define EXT_RMANPKG_24_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_COORD_SYS_H
28 #include "pxr/imaging/hd/coordSys.h"
31 PXR_NAMESPACE_OPEN_SCOPE
34 struct HdPrman_Context;
49 HdDirtyBits *dirtyBits)
override;
56 riley::CoordinateSystemId GetCoordSysId()
const {
return _coordSysId; }
64 void _ResetCoordSys(HdPrman_Context *context);
66 riley::CoordinateSystemId _coordSysId;
70 PXR_NAMESPACE_CLOSE_SCOPE
72 #endif // EXT_RMANPKG_24_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_COORD_SYS_H
bool IsValid() const
Return true if this material is valid.
virtual HdDirtyBits GetInitialDirtyBitsMask() const override
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of thi...
virtual void Finalize(HdRenderParam *renderParam) override
Finalizes object resources.
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
Adapter class providing data exchange with the client scene graph.
A path value used to locate objects in layers or scenegraphs.
virtual void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
Synchronizes state from the delegate to this object.
A representation for coordinate systems.
HdCoordSys representes a coordinate system as a Hydra state prim.