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renderPass.h
1 //
2 // Copyright 2019 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef HDPRMAN_RENDER_PASS_H
25 #define HDPRMAN_RENDER_PASS_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hd/renderPass.h"
29 
30 PXR_NAMESPACE_OPEN_SCOPE
31 
36 class HdPrman_RenderPass final : public HdRenderPass {
37 public:
39  HdRprimCollection const &collection);
40  virtual ~HdPrman_RenderPass();
41 
42 protected:
43  virtual void _Execute(HdRenderPassStateSharedPtr const& renderPassState,
44  TfTokenVector const &renderTags) override;
45 };
46 
47 PXR_NAMESPACE_CLOSE_SCOPE
48 
49 #endif // HDPRMAN_RENDER_PASS_H
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Definition: renderIndex.h:119
An abstract class representing a single render iteration over a set of prims (the HdRprimCollection)...
Definition: renderPass.h:71
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:438
A named, semantic collection of objects.
A placeholder render pass that does nothing.
Definition: renderPass.h:36
virtual void _Execute(HdRenderPassStateSharedPtr const &renderPassState, TfTokenVector const &renderTags) override
Virtual API: Execute the buckets corresponding to renderTags; renderTags.empty() implies execute ever...