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rprimUtils.h
1 //
2 // Copyright 2019 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef HDST_RPRIM_UTILS_H
25 #define HDST_RPRIM_UTILS_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hd/sceneDelegate.h"
30 
31 PXR_NAMESPACE_OPEN_SCOPE
32 
33 class HdDrawItem;
34 class HdRprim;
35 struct HdRprimSharedData;
36 
37 // Given prim information it will create sources representing
38 // constant primvars and hand it to the resource registry.
39 HDST_API
40 void HdStPopulateConstantPrimvars(
41  HdRprim *prim,
42  HdRprimSharedData *sharedData,
43  HdSceneDelegate *delegate,
44  HdDrawItem *drawItem,
45  HdDirtyBits *dirtyBits,
46  HdPrimvarDescriptorVector const& constantPrimvars);
47 
48 PXR_NAMESPACE_CLOSE_SCOPE
49 
50 #endif // HDST_RPRIM_UTILS_H
The render engine state for a given rprim from the scene graph.
Definition: rprim.h:67
Adapter class providing data exchange with the client scene graph.
A draw item is a light-weight representation of an HdRprim's resources and material to be used for re...
Definition: drawItem.h:66