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sceneGraphPrimAPI.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
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13 //
14 // You may obtain a copy of the Apache License at
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16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
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19 // distributed under the Apache License with the above modification is
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23 //
24 #ifndef USDUI_GENERATED_SCENEGRAPHPRIMAPI_H
25 #define USDUI_GENERATED_SCENEGRAPHPRIMAPI_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdUI/api.h"
31 #include "pxr/usd/usd/apiSchemaBase.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdUI/tokens.h"
35 
36 #include "pxr/base/vt/value.h"
37 
38 #include "pxr/base/gf/vec3d.h"
39 #include "pxr/base/gf/vec3f.h"
40 #include "pxr/base/gf/matrix4d.h"
41 
42 #include "pxr/base/tf/token.h"
43 #include "pxr/base/tf/type.h"
44 
45 PXR_NAMESPACE_OPEN_SCOPE
46 
47 class SdfAssetPath;
48 
49 // -------------------------------------------------------------------------- //
50 // SCENEGRAPHPRIMAPI //
51 // -------------------------------------------------------------------------- //
52 
65 {
66 public:
71 
76  explicit UsdUISceneGraphPrimAPI(const UsdPrim& prim=UsdPrim())
77  : UsdAPISchemaBase(prim)
78  {
79  }
80 
84  explicit UsdUISceneGraphPrimAPI(const UsdSchemaBase& schemaObj)
85  : UsdAPISchemaBase(schemaObj)
86  {
87  }
88 
90  USDUI_API
91  virtual ~UsdUISceneGraphPrimAPI();
92 
96  USDUI_API
97  static const TfTokenVector &
98  GetSchemaAttributeNames(bool includeInherited=true);
99 
109  USDUI_API
111  Get(const UsdStagePtr &stage, const SdfPath &path);
112 
113 
126  USDUI_API
127  static UsdUISceneGraphPrimAPI
128  Apply(const UsdPrim &prim);
129 
130 protected:
134  USDUI_API
135  UsdSchemaType _GetSchemaType() const override;
136 
137 private:
138  // needs to invoke _GetStaticTfType.
139  friend class UsdSchemaRegistry;
140  USDUI_API
141  static const TfType &_GetStaticTfType();
142 
143  static bool _IsTypedSchema();
144 
145  // override SchemaBase virtuals.
146  USDUI_API
147  const TfType &_GetTfType() const override;
148 
149 public:
150  // --------------------------------------------------------------------- //
151  // DISPLAYNAME
152  // --------------------------------------------------------------------- //
161  USDUI_API
163 
169  USDUI_API
170  UsdAttribute CreateDisplayNameAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
171 
172 public:
173  // --------------------------------------------------------------------- //
174  // DISPLAYGROUP
175  // --------------------------------------------------------------------- //
186  USDUI_API
188 
194  USDUI_API
195  UsdAttribute CreateDisplayGroupAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
196 
197 public:
198  // ===================================================================== //
199  // Feel free to add custom code below this line, it will be preserved by
200  // the code generator.
201  //
202  // Just remember to:
203  // - Close the class declaration with };
204  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
205  // - Close the include guard with #endif
206  // ===================================================================== //
207  // --(BEGIN CUSTOM CODE)--
208 };
209 
210 PXR_NAMESPACE_CLOSE_SCOPE
211 
212 #endif
USDUI_API UsdSchemaType _GetSchemaType() const override
Returns the type of schema this class belongs to.
UsdUISceneGraphPrimAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdUISceneGraphPrimAPI on UsdPrim prim .
USDUI_API UsdAttribute CreateDisplayGroupAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetDisplayGroupAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
static USDUI_API UsdUISceneGraphPrimAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
The base class for all API schemas.
Scenegraph object for authoring and retrieving numeric, string, and array valued data, sampled over time.
Definition: attribute.h:176
USDUI_API UsdAttribute GetDisplayGroupAttr() const
When publishing a nodegraph or a material, it can be useful to provide an optional display group...
USDUI_API UsdAttribute CreateDisplayNameAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetDisplayNameAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
USDUI_API UsdAttribute GetDisplayNameAttr() const
When publishing a nodegraph or a material, it can be useful to provide an optional display name...
static const UsdSchemaType schemaType
Compile time constant representing what kind of schema this class is.
Utility schema for display properties of a prim.
UsdSchemaType
An enum representing which type of schema a given schema class belongs to.
Definition: common.h:149
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:131
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:438
static USDUI_API UsdUISceneGraphPrimAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdUISceneGraphPrimAPI holding the prim adhering to this schema at path on stage...
Single Apply API schema.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:287
UsdUISceneGraphPrimAPI(const UsdSchemaBase &schemaObj)
Construct a UsdUISceneGraphPrimAPI on the prim held by schemaObj .
Contains an asset path and an optional resolved path.
Definition: assetPath.h:43
TfType represents a dynamic runtime type.
Definition: type.h:70
static USDUI_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
Singleton registry that provides access to prim and property definition information for registered Us...
virtual USDUI_API ~UsdUISceneGraphPrimAPI()
Destructor.
The base class for all schema types in Usd.
Definition: schemaBase.h:56
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:182