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shaderWrapper.h
1 //
2 // Copyright 2017 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
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23 //
24 #ifndef __GUSD_SHADERWRAPPER_H__
25 #define __GUSD_SHADERWRAPPER_H__
26 
27 #include "pxr/pxr.h"
28 #include "pxr/usd/usdShade/material.h"
29 
30 #include "api.h"
31 
32 class VOP_Node;
33 
34 PXR_NAMESPACE_OPEN_SCOPE
35 
36 class GusdContext;
37 
38 class GusdShaderWrapper
39 {
40 public:
41 
42  GUSD_API
43  GusdShaderWrapper(
44  const VOP_Node* terminalNode,
45  const UsdStagePtr& stage,
46  const std::string& path,
47  const std::string& shaderOutDir);
48 
49  GUSD_API
50  bool bind(UsdPrim& prim) const;
51 
52  GUSD_API
53  bool isValid() const;
54 
55 private:
56 
57  void buildLook(const VOP_Node* terminalNode);
58 
59  UsdShadeMaterial m_usdMaterial;
60  std::string m_shaderOutDir;
61 };
62 
63 PXR_NAMESPACE_CLOSE_SCOPE
64 
65 #endif // __GUSD_SHADERWRAPPER_H__
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:131
A GusdContext structure is created by the ROPs that write USD files and passed to the GusdPrimWrapper...
Definition: context.h:46
A Material provides a container into which multiple "render targets" can add data that defines a "sha...
Definition: material.h:111