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shaderWriter.h
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2 // Copyright 2018 Pixar
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24 #ifndef PXRUSDMAYA_SHADER_WRITER_H
25 #define PXRUSDMAYA_SHADER_WRITER_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "usdMaya/api.h"
31 
32 #include "usdMaya/primWriter.h"
33 
35 
36 #include "pxr/base/tf/token.h"
37 #include "pxr/usd/sdf/path.h"
38 #include "pxr/usd/usd/property.h"
39 
40 #include <maya/MFnDependencyNode.h>
41 
42 #include <memory>
43 
44 
45 PXR_NAMESPACE_OPEN_SCOPE
46 
47 
51 {
52  public:
53  PXRUSDMAYA_API
55  const MFnDependencyNode& depNodeFn,
56  const SdfPath& usdPath,
57  UsdMayaWriteJobContext& jobCtx);
58 
71  PXRUSDMAYA_API
73  const TfToken& mayaAttrName);
74 
85  PXRUSDMAYA_API
87  const TfToken& mayaAttrName);
88 };
89 
90 typedef std::shared_ptr<UsdMayaShaderWriter> UsdMayaShaderWriterSharedPtr;
91 
92 
93 PXR_NAMESPACE_CLOSE_SCOPE
94 
95 
96 #endif
Provides basic functionality and access to shared data for UsdMayaPrimWriters.
virtual PXRUSDMAYA_API UsdProperty GetShadingPropertyForMayaAttrName(const TfToken &mayaAttrName)
Get the USD shading property that corresponds to the Maya attribute named mayaAttrName.
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:89
virtual PXRUSDMAYA_API TfToken GetShadingPropertyNameForMayaAttrName(const TfToken &mayaAttrName)
Get the name of the USD shading property that corresponds to the Maya attribute named mayaAttrName...
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:287
Base class for USD prim writers that export Maya shading nodes as USD shader prims.
Definition: shaderWriter.h:50
Base class for UsdAttribute and UsdRelationship scenegraph objects.
Definition: property.h:55
Base class for all built-in and user-defined prim writers.
Definition: primWriter.h:64