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shadingModeExporter.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef PXRUSDMAYA_SHADING_MODE_EXPORTER_H
25 #define PXRUSDMAYA_SHADING_MODE_EXPORTER_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "usdMaya/api.h"
32 #include "usdMaya/util.h"
34 
35 #include "pxr/usd/sdf/path.h"
36 #include "pxr/usd/usdShade/material.h"
37 
38 #include <functional>
39 #include <memory>
40 
41 
42 PXR_NAMESPACE_OPEN_SCOPE
43 
44 
45 class UsdMayaShadingModeExporter
46 {
47 public:
48  PXRUSDMAYA_API
49  UsdMayaShadingModeExporter();
50  PXRUSDMAYA_API
51  virtual ~UsdMayaShadingModeExporter();
52 
53  PXRUSDMAYA_API
54  void DoExport(
55  UsdMayaWriteJobContext& writeJobContext,
56  const UsdMayaUtil::MDagPathMap<SdfPath>& dagPathToUsdMap);
57 
63  PXRUSDMAYA_API
64  virtual void PreExport(UsdMayaShadingModeExportContext* /* context */) {};
65 
67  PXRUSDMAYA_API
68  virtual void Export(
69  const UsdMayaShadingModeExportContext& context,
70  UsdShadeMaterial* const mat,
71  SdfPathSet* const boundPrimPaths) = 0;
72 
78  PXRUSDMAYA_API
79  virtual void PostExport(const UsdMayaShadingModeExportContext& /* context */) {};
80 };
81 
82 using UsdMayaShadingModeExporterPtr = std::shared_ptr<UsdMayaShadingModeExporter>;
83 using UsdMayaShadingModeExporterCreator = std::function<std::shared_ptr<UsdMayaShadingModeExporter>()>;
84 
85 
86 PXR_NAMESPACE_CLOSE_SCOPE
87 
88 
89 #endif
Provides basic functionality and access to shared data for UsdMayaPrimWriters.
std::map< MDagPath, V, _CmpDag > MDagPathMap
Mapping of DAG paths to an arbitrary type.
Definition: util.h:97
A Material provides a container into which multiple &quot;render targets&quot; can add data that defines a &quot;sha...
Definition: material.h:111