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shadingUtil.h File Reference
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PXRUSDMAYA_API UsdShadeInput CreateMaterialInputAndConnectShader (UsdShadeMaterial &material, const TfToken &materialInputName, const SdfValueTypeName &inputTypeName, UsdShadeShader &shader, const TfToken &shaderInputName)
 Create an input on the given material and shader and create a connection between them. More...
PXRUSDMAYA_API UsdShadeOutput CreateShaderOutputAndConnectMaterial (UsdShadeShader &shader, const TfToken &shaderOutputName, const SdfValueTypeName &outputTypeName, UsdShadeMaterial &material, const TfToken &materialOutputName)
 Create an output on the given shader and material and create a connection between them. More...