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shadowMatrixComputation.h
1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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9 // 6. Trademarks. This License does not grant permission to use the trade
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14 // You may obtain a copy of the Apache License at
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24 #ifndef PXR_IMAGING_HDX_SHADOW_MATRIX_COMPUTATION_H
25 #define PXR_IMAGING_HDX_SHADOW_MATRIX_COMPUTATION_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdx/api.h"
29 #include "pxr/imaging/hdx/version.h"
30 #include "pxr/imaging/cameraUtil/conformWindow.h"
31 #include "pxr/base/gf/matrix4d.h"
32 
33 PXR_NAMESPACE_OPEN_SCOPE
34 
35 class CameraUtilFraming;
36 
37 // Interface class for computing the shadow matrix
38 // for a given viewport.
39 class HdxShadowMatrixComputation
40 {
41 public:
42  // For legacy clients using viewport, will be removed eventually.
43  virtual std::vector<GfMatrix4d> Compute(const GfVec4f &viewport, CameraUtilConformWindowPolicy policy) = 0;
44 
45  // For modern clients using camera framing API.
46  virtual std::vector<GfMatrix4d> Compute(const CameraUtilFraming &framing, CameraUtilConformWindowPolicy policy) = 0;
47 
48 protected:
49  HdxShadowMatrixComputation() = default;
50  virtual ~HdxShadowMatrixComputation() = default;
51 
52 private:
53  HdxShadowMatrixComputation(const HdxShadowMatrixComputation &) = delete;
54  HdxShadowMatrixComputation &operator =(const HdxShadowMatrixComputation &) = delete;
55 };
56 
57 
58 PXR_NAMESPACE_CLOSE_SCOPE
59 
60 #endif // PXR_IMAGING_HDX_SHADOW_MATRIX_COMPUTATION_H
Basic type for a vector of 4 float components.
Definition: vec4f.h:63
Framing information.
Definition: framing.h:79