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skelBindingsProcessor.h
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2 // Copyright 2018 Pixar
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24 #ifndef PXRUSDMAYA_SKEL_BINDINGS_PROCESSOR_H
25 #define PXRUSDMAYA_SKEL_BINDINGS_PROCESSOR_H
26 
28 
29 #include "usdMaya/api.h"
30 #include "usdMaya/util.h"
31 
32 #include "pxr/pxr.h"
33 #include "pxr/usd/sdf/path.h"
34 #include "pxr/usd/sdf/pathTable.h"
35 
36 #include <maya/MDagPath.h>
37 
38 #include <set>
39 #include <unordered_map>
40 
41 PXR_NAMESPACE_OPEN_SCOPE
42 
43 
47 {
48 public:
50 
59  void MarkBindings(const SdfPath& path,
60  const SdfPath& skelPath,
61  const TfToken& config);
62 
64  bool PostProcessSkelBindings(const UsdStagePtr& stage) const;
65 
66 private:
67 
68  bool _VerifyOrMakeSkelRoots(const UsdStagePtr& stage) const;
69 
70  using _Entry = std::pair<SdfPath,TfToken>;
71 
72  std::unordered_map<SdfPath, _Entry, SdfPath::Hash> _bindingToSkelMap;
73 };
74 
75 
76 PXR_NAMESPACE_CLOSE_SCOPE
77 
78 #endif
bool PostProcessSkelBindings(const UsdStagePtr &stage) const
Performs final processing for skel bindings.
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:89
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:287
This class encapsulates all of the logic for writing or modifying SkelRoot prims for all scopes that ...
void MarkBindings(const SdfPath &path, const SdfPath &skelPath, const TfToken &config)
Mark path as containing bindings utilizing the skeleton at skelPath.