All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
sphereLight.h
Go to the documentation of this file.
1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef USDLUX_GENERATED_SPHERELIGHT_H
25 #define USDLUX_GENERATED_SPHERELIGHT_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdLux/api.h"
31 #include "pxr/usd/usdLux/light.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdLux/tokens.h"
35 
36 #include "pxr/base/vt/value.h"
37 
38 #include "pxr/base/gf/vec3d.h"
39 #include "pxr/base/gf/vec3f.h"
40 #include "pxr/base/gf/matrix4d.h"
41 
42 #include "pxr/base/tf/token.h"
43 #include "pxr/base/tf/type.h"
44 
45 PXR_NAMESPACE_OPEN_SCOPE
46 
47 class SdfAssetPath;
48 
49 // -------------------------------------------------------------------------- //
50 // SPHERELIGHT //
51 // -------------------------------------------------------------------------- //
52 
58 {
59 public:
64 
69  explicit UsdLuxSphereLight(const UsdPrim& prim=UsdPrim())
70  : UsdLuxLight(prim)
71  {
72  }
73 
77  explicit UsdLuxSphereLight(const UsdSchemaBase& schemaObj)
78  : UsdLuxLight(schemaObj)
79  {
80  }
81 
83  USDLUX_API
84  virtual ~UsdLuxSphereLight();
85 
89  USDLUX_API
90  static const TfTokenVector &
91  GetSchemaAttributeNames(bool includeInherited=true);
92 
102  USDLUX_API
103  static UsdLuxSphereLight
104  Get(const UsdStagePtr &stage, const SdfPath &path);
105 
128  USDLUX_API
129  static UsdLuxSphereLight
130  Define(const UsdStagePtr &stage, const SdfPath &path);
131 
132 protected:
136  USDLUX_API
137  UsdSchemaKind _GetSchemaKind() const override;
138 
139 private:
140  // needs to invoke _GetStaticTfType.
141  friend class UsdSchemaRegistry;
142  USDLUX_API
143  static const TfType &_GetStaticTfType();
144 
145  static bool _IsTypedSchema();
146 
147  // override SchemaBase virtuals.
148  USDLUX_API
149  const TfType &_GetTfType() const override;
150 
151 public:
152  // --------------------------------------------------------------------- //
153  // RADIUS
154  // --------------------------------------------------------------------- //
162  USDLUX_API
163  UsdAttribute GetRadiusAttr() const;
164 
170  USDLUX_API
171  UsdAttribute CreateRadiusAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
172 
173 public:
174  // --------------------------------------------------------------------- //
175  // TREATASPOINT
176  // --------------------------------------------------------------------- //
187  USDLUX_API
189 
195  USDLUX_API
196  UsdAttribute CreateTreatAsPointAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
197 
198 public:
199  // ===================================================================== //
200  // Feel free to add custom code below this line, it will be preserved by
201  // the code generator.
202  //
203  // Just remember to:
204  // - Close the class declaration with };
205  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
206  // - Close the include guard with #endif
207  // ===================================================================== //
208  // --(BEGIN CUSTOM CODE)--
209 };
210 
211 PXR_NAMESPACE_CLOSE_SCOPE
212 
213 #endif
virtual USDLUX_API ~UsdLuxSphereLight()
Destructor.
USDLUX_API UsdAttribute GetTreatAsPointAttr() const
A hint that this light can be treated as a 'point' light (effectively, a zero-radius sphere) by rende...
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
UsdLuxSphereLight(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxSphereLight on UsdPrim prim .
Definition: sphereLight.h:69
UsdLuxSphereLight(const UsdSchemaBase &schemaObj)
Construct a UsdLuxSphereLight on the prim held by schemaObj .
Definition: sphereLight.h:77
static USDLUX_API UsdLuxSphereLight Define(const UsdStagePtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefin...
Scenegraph object for authoring and retrieving numeric, string, and array valued data, sampled over time.
Definition: attribute.h:176
USDLUX_API UsdAttribute CreateRadiusAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetRadiusAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition: common.h:127
Represents a concrete typed schema.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:132
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:442
Light emitted outward from a sphere.
Definition: sphereLight.h:57
USDLUX_API UsdAttribute GetRadiusAttr() const
Radius of the sphere.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288
USDLUX_API UsdAttribute CreateTreatAsPointAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetTreatAsPointAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
static USDLUX_API UsdLuxSphereLight Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxSphereLight holding the prim adhering to this schema at path on stage.
Contains an asset path and an optional resolved path.
Definition: assetPath.h:47
Base class for all lights.
Definition: light.h:79
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
Definition: sphereLight.h:63
TfType represents a dynamic runtime type.
Definition: type.h:64
Singleton registry that provides access to schema type information and the prim definitions for regis...
The base class for all schema types in Usd.
Definition: schemaBase.h:56
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:168
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...