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HdMeshReprDesc Class Reference

Descriptor to configure the drawItem(s) for a repr. More...

Public Member Functions

 HdMeshReprDesc (HdMeshGeomStyle geomStyle=HdMeshGeomStyleInvalid, HdCullStyle cullStyle=HdCullStyleDontCare, TfToken shadingTerminal=HdMeshReprDescTokens->surfaceShader, bool flatShadingEnabled=true, bool blendWireframeColor=true, bool doubleSided=false, float lineWidth=0, bool useCustomDisplacement=true, bool enableScalarOverride=true)
 
bool IsEmpty () const
 

Public Attributes

HdMeshGeomStyle geomStyle
 The rendering style: draw refined/unrefined, edge, points, etc. More...
 
HdCullStyle cullStyle
 The culling style: draw front faces, back faces, etc. More...
 
TfToken shadingTerminal
 Specifies how the fragment color should be computed from surfaceShader; this can be used to render a mesh lit, unlit, unshaded, etc. More...
 
bool flatShadingEnabled
 Does this mesh want flat shading? More...
 
bool blendWireframeColor
 Should the wireframe color be blended into the color primvar? More...
 
bool doubleSided
 Should this mesh be treated as double-sided? The resolved value is (prim.doubleSided || repr.doubleSided). More...
 
float lineWidth
 How big (in pixels) should line drawing be? More...
 
bool useCustomDisplacement
 Should this mesh use displacementShader() to displace points? More...
 
bool enableScalarOverride
 Should scalar override be allowed on this drawItem. More...
 

Detailed Description

Descriptor to configure the drawItem(s) for a repr.

Definition at line 54 of file mesh.h.

Member Data Documentation

bool blendWireframeColor

Should the wireframe color be blended into the color primvar?

Definition at line 89 of file mesh.h.

HdCullStyle cullStyle

The culling style: draw front faces, back faces, etc.

Definition at line 82 of file mesh.h.

bool doubleSided

Should this mesh be treated as double-sided? The resolved value is (prim.doubleSided || repr.doubleSided).

Definition at line 92 of file mesh.h.

bool enableScalarOverride

Should scalar override be allowed on this drawItem.

scalar override allows for visualization of a single float value across a prim.

Definition at line 100 of file mesh.h.

bool flatShadingEnabled

Does this mesh want flat shading?

Definition at line 87 of file mesh.h.

HdMeshGeomStyle geomStyle

The rendering style: draw refined/unrefined, edge, points, etc.

Definition at line 80 of file mesh.h.

float lineWidth

How big (in pixels) should line drawing be?

Definition at line 94 of file mesh.h.

TfToken shadingTerminal

Specifies how the fragment color should be computed from surfaceShader; this can be used to render a mesh lit, unlit, unshaded, etc.

Definition at line 85 of file mesh.h.

bool useCustomDisplacement

Should this mesh use displacementShader() to displace points?

Definition at line 96 of file mesh.h.


The documentation for this class was generated from the following file: