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renderBuffer.h
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2 // Copyright 2019 Pixar
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24 #ifndef PXR_IMAGING_HD_ST_RENDER_BUFFER_H
25 #define PXR_IMAGING_HD_ST_RENDER_BUFFER_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/base/gf/vec3i.h"
29 #include "pxr/imaging/hdSt/api.h"
30 #include "pxr/imaging/hd/renderBuffer.h"
31 #include "pxr/imaging/hgi/hgi.h"
32 #include "pxr/imaging/hgi/enums.h"
33 #include "pxr/imaging/hgi/texture.h"
34 
35 PXR_NAMESPACE_OPEN_SCOPE
36 
39 using HdStDynamicUvTextureObjectSharedPtr =
40  std::shared_ptr<class HdStDynamicUvTextureObject>;
41 
42 class HdStRenderBuffer : public HdRenderBuffer
43 {
44 public:
45  HDST_API
46  HdStRenderBuffer(HdStResourceRegistry *resourceRegistry, SdfPath const& id);
47 
48  HDST_API
49  ~HdStRenderBuffer() override;
50 
51  HDST_API
52  void Sync(HdSceneDelegate *sceneDelegate,
53  HdRenderParam *renderParam,
54  HdDirtyBits *dirtyBits) override;
55 
56  HDST_API
57  bool Allocate(GfVec3i const& dimensions,
58  HdFormat format,
59  bool multiSampled) override;
60 
61  HDST_API
62  unsigned int GetWidth() const override;
63 
64  HDST_API
65  unsigned int GetHeight() const override;
66 
67  HDST_API
68  unsigned int GetDepth() const override;
69 
70  HDST_API
71  HdFormat GetFormat() const override {return _format;}
72 
73  HDST_API
74  bool IsMultiSampled() const override;
75 
80  HDST_API
81  void* Map() override;
82 
84  HDST_API
85  void Unmap() override;
86 
89  HDST_API
90  bool IsMapped() const override {
91  return _mappers.load() != 0;
92  }
93 
97  HDST_API
98  bool IsConverged() const override {
99  return true;
100  }
101 
103  HDST_API
104  void Resolve() override;
105 
107  HDST_API
108  VtValue GetResource(bool multiSampled) const override;
109 
113  HDST_API
114  HdStTextureIdentifier GetTextureIdentifier(
115  bool multiSampled);
116 
117 protected:
118  void _Deallocate() override;
119 
120 private:
121  // HdRenderBuffer::Allocate should take a scene delegate or
122  // resource registry so that we do not need to save it here.
123  HdStResourceRegistry * _resourceRegistry;
124 
125  // Format saved here (somewhat redundantely) since the
126  // Hgi texture descriptor holds an HgiFormat instead of HdFormat.
127  HdFormat _format;
128 
129  uint32_t _msaaSampleCount;
130 
131  // The GPU texture resource
132  HdStDynamicUvTextureObjectSharedPtr _textureObject;
133 
134  // The GPU multi-sample texture resource (optional)
135  HdStDynamicUvTextureObjectSharedPtr _textureMSAAObject;
136 
137  // The number of callers mapping this buffer.
138  std::atomic<int> _mappers;
139  // Texels are temp captured into this buffer between map and unmap.
140  std::vector<uint8_t> _mappedBuffer;
141 };
142 
143 PXR_NAMESPACE_CLOSE_SCOPE
144 
145 #endif
virtual void Unmap()=0
Unmap the buffer. It is no longer safe to read from the buffer.
virtual bool IsMapped() const =0
Return whether the buffer is currently mapped by anybody.
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
virtual unsigned int GetWidth() const =0
Get the buffer&#39;s width.
Class to identify a texture file or a texture within the texture file (e.g., a frame in a movie)...
virtual VtValue GetResource(bool multiSampled) const
This optional API returns a (type-erased) resource that backs this render buffer. ...
Definition: renderBuffer.h:131
virtual void _Deallocate()=0
Deallocate the buffer, freeing any owned resources.
Adapter class providing data exchange with the client scene graph.
A central registry of all GPU resources.
virtual HdFormat GetFormat() const =0
Get the buffer&#39;s per-pixel format.
Basic type for a vector of 3 int components.
Definition: vec3i.h:61
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288
virtual bool IsConverged() const =0
Return whether the buffer is converged (whether the renderer is still adding samples or not)...
virtual unsigned int GetHeight() const =0
Get the buffer&#39;s height.
virtual unsigned int GetDepth() const =0
Get the buffer&#39;s depth.
A render buffer is a handle to a data resource that can be rendered into, such as a 2d image for a dr...
Definition: renderBuffer.h:51
virtual void * Map()=0
Map the buffer for reading.
virtual bool Allocate(GfVec3i const &dimensions, HdFormat format, bool multiSampled)=0
Allocate a buffer.
virtual HD_API void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
Get allocation information from the scene delegate.
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:168
virtual bool IsMultiSampled() const =0
Get whether the buffer is multisampled.
virtual void Resolve()=0
Resolve the buffer so that reads reflect the latest writes.