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translatorModelAssembly.h
Go to the documentation of this file.
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//
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// Copyright 2016 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef PXRUSDMAYA_TRANSLATOR_MODEL_ASSEMBLY_H
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#define PXRUSDMAYA_TRANSLATOR_MODEL_ASSEMBLY_H
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#include "usdMaya/api.h"
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#include "
usdMaya/primReaderArgs.h
"
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#include "
usdMaya/primReaderContext.h
"
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#include "
usdMaya/primWriterArgs.h
"
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#include "
usdMaya/primWriterContext.h
"
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#include "
pxr/pxr.h
"
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#include "pxr/base/tf/token.h"
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#include "pxr/usd/sdf/path.h"
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#include "pxr/usd/usd/prim.h"
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#include <maya/MObject.h>
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#include <map>
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#include <string>
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PXR_NAMESPACE_OPEN_SCOPE
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struct
UsdMayaTranslatorModelAssembly
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{
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PXRUSDMAYA_API
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static
bool
Create(
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const
UsdMayaPrimWriterArgs
& args,
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UsdMayaPrimWriterContext* context);
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// want to customize.
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PXRUSDMAYA_API
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static
bool
ShouldImportAsAssembly(
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const
UsdPrim
& usdImportRootPrim,
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const
UsdPrim
& prim,
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std::string* assetIdentifier,
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SdfPath
* assetPrimPath);
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PXRUSDMAYA_API
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static
bool
Read(
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const
UsdPrim
& prim,
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const
std::string& assetIdentifier,
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const
SdfPath
& assetPrimPath,
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const
MObject& parentNode,
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const
UsdMayaPrimReaderArgs
& args,
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UsdMayaPrimReaderContext
* context,
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const
TfToken
& assemblyRep);
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PXRUSDMAYA_API
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static
bool
ReadAsProxy(
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const
UsdPrim
& prim,
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const
std::map<std::string, std::string>& variantSetSelections,
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MObject parentNode,
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const
UsdMayaPrimReaderArgs
& args,
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UsdMayaPrimReaderContext
* context);
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};
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif
primWriterArgs.h
primWriterContext.h
primReaderArgs.h
TfToken
Token for efficient comparison, assignment, and hashing of known strings.
Definition:
token.h:89
UsdMayaPrimReaderArgs
This class holds read-only arguments that are passed into reader plugins for the usdMaya library...
Definition:
primReaderArgs.h:46
pxr.h
UsdPrim
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition:
prim.h:131
SdfPath
A path value used to locate objects in layers or scenegraphs.
Definition:
path.h:287
primReaderContext.h
UsdMayaPrimWriterArgs
This class holds read-only arguments that are passed into the writer plugins for the usdMaya library...
Definition:
primWriterArgs.h:48
UsdMayaPrimReaderContext
This class provides an interface for reader plugins to communicate state back to the core usd maya lo...
Definition:
primReaderContext.h:51
src
modules
usdMaya
translatorModelAssembly.h
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