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translatorXformable.h
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//
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// Copyright 2016 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef PXRUSDMAYA_TRANSLATOR_XFORMABLE_H
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#define PXRUSDMAYA_TRANSLATOR_XFORMABLE_H
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#include "
pxr/pxr.h
"
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#include "usdMaya/api.h"
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#include "pxr/base/gf/matrix4d.h"
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#include "pxr/base/gf/vec3d.h"
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#include "pxr/usd/usdGeom/xformable.h"
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#include "
usdMaya/primReaderContext.h
"
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#include "
usdMaya/primReaderArgs.h
"
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#include <maya/MObject.h>
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PXR_NAMESPACE_OPEN_SCOPE
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struct
UsdMayaTranslatorXformable
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{
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PXRUSDMAYA_API
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static
void
Read
(
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const
UsdGeomXformable
& xformable,
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MObject mayaNode,
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const
UsdMayaPrimReaderArgs
& args,
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UsdMayaPrimReaderContext
* context);
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PXRUSDMAYA_API
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static
bool
ConvertUsdMatrixToComponents
(
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const
GfMatrix4d
&usdMatrix,
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GfVec3d
*trans,
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GfVec3d
*rot,
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GfVec3d
*scale);
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};
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif
primReaderArgs.h
UsdMayaPrimReaderArgs
This class holds read-only arguments that are passed into reader plugins for the usdMaya library...
Definition:
primReaderArgs.h:46
UsdMayaTranslatorXformable::Read
static PXRUSDMAYA_API void Read(const UsdGeomXformable &xformable, MObject mayaNode, const UsdMayaPrimReaderArgs &args, UsdMayaPrimReaderContext *context)
reads xform attributes from xformable and converts them into maya transform values.
GfMatrix4d
Stores a 4x4 matrix of double elements.
Definition:
matrix4d.h:88
pxr.h
UsdMayaTranslatorXformable::ConvertUsdMatrixToComponents
static PXRUSDMAYA_API bool ConvertUsdMatrixToComponents(const GfMatrix4d &usdMatrix, GfVec3d *trans, GfVec3d *rot, GfVec3d *scale)
Convenince function for decomposing usdMatrix.
primReaderContext.h
GfVec3d
Basic type for a vector of 3 double components.
Definition:
vec3d.h:63
UsdMayaPrimReaderContext
This class provides an interface for reader plugins to communicate state back to the core usd maya lo...
Definition:
primReaderContext.h:51
UsdMayaTranslatorXformable
Provides helper functions for reading UsdGeomXformable.
Definition:
translatorXformable.h:42
UsdGeomXformable
Base class for all transformable prims, which allows arbitrary sequences of component affine transfor...
Definition:
xformable.h:252
src
modules
usdMaya
translatorXformable.h
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