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translatorXformable.h
1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef PXRUSDMAYA_TRANSLATOR_XFORMABLE_H
25 #define PXRUSDMAYA_TRANSLATOR_XFORMABLE_H
26 
27 #include "pxr/pxr.h"
28 #include "usdMaya/api.h"
29 #include "pxr/base/gf/matrix4d.h"
30 #include "pxr/base/gf/vec3d.h"
31 #include "pxr/usd/usdGeom/xformable.h"
32 
34 #include "usdMaya/primReaderArgs.h"
35 
36 #include <maya/MObject.h>
37 
38 PXR_NAMESPACE_OPEN_SCOPE
39 
40 
43 {
46  PXRUSDMAYA_API
47  static void Read(
48  const UsdGeomXformable& xformable,
49  MObject mayaNode,
50  const UsdMayaPrimReaderArgs& args,
51  UsdMayaPrimReaderContext* context);
52 
54  PXRUSDMAYA_API
55  static bool ConvertUsdMatrixToComponents(
56  const GfMatrix4d &usdMatrix,
57  GfVec3d *trans,
58  GfVec3d *rot,
59  GfVec3d *scale);
60 };
61 
62 
63 PXR_NAMESPACE_CLOSE_SCOPE
64 
65 #endif
This class holds read-only arguments that are passed into reader plugins for the usdMaya library...
static PXRUSDMAYA_API void Read(const UsdGeomXformable &xformable, MObject mayaNode, const UsdMayaPrimReaderArgs &args, UsdMayaPrimReaderContext *context)
reads xform attributes from xformable and converts them into maya transform values.
Stores a 4x4 matrix of double elements.
Definition: matrix4d.h:88
static PXRUSDMAYA_API bool ConvertUsdMatrixToComponents(const GfMatrix4d &usdMatrix, GfVec3d *trans, GfVec3d *rot, GfVec3d *scale)
Convenince function for decomposing usdMatrix.
Basic type for a vector of 3 double components.
Definition: vec3d.h:63
This class provides an interface for reader plugins to communicate state back to the core usd maya lo...
Provides helper functions for reading UsdGeomXformable.
Base class for all transformable prims, which allows arbitrary sequences of component affine transfor...
Definition: xformable.h:252