24 #ifndef USDLUX_GENERATED_LIGHTFILTER_H
25 #define USDLUX_GENERATED_LIGHTFILTER_H
30 #include "pxr/usd/usdLux/api.h"
37 #include "pxr/usd/usdShade/input.h"
38 #include "pxr/usd/usdShade/output.h"
40 #include "pxr/base/vt/value.h"
47 #include "pxr/base/tf/type.h"
49 PXR_NAMESPACE_OPEN_SCOPE
120 Get(
const UsdStagePtr &stage,
const SdfPath &path);
159 static const TfType &_GetStaticTfType();
161 static bool _IsTypedSchema();
165 const TfType &_GetTfType()
const override;
231 std::vector<UsdShadeOutput>
GetOutputs(
bool onlyAuthored=
true)
const;
263 std::vector<UsdShadeInput>
GetInputs(
bool onlyAuthored=
true)
const;
274 PXR_NAMESPACE_CLOSE_SCOPE
static USDLUX_API UsdLuxLightFilter Define(const UsdStagePtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefin...
USDLUX_API UsdShadeInput GetInput(const TfToken &name) const
Return the requested input if it exists.
virtual USDLUX_API ~UsdLuxLightFilter()
Destructor.
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
static USDLUX_API UsdLuxLightFilter Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxLightFilter holding the prim adhering to this schema at path on stage.
Represents a value type name, i.e.
USDLUX_API UsdShadeOutput GetOutput(const TfToken &name) const
Return the requested output if it exists.
USDLUX_API std::vector< UsdShadeInput > GetInputs(bool onlyAuthored=true) const
Inputs are represented by attributes in the "inputs:" namespace.
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
USDLUX_API UsdShadeConnectableAPI ConnectableAPI() const
Contructs and returns a UsdShadeConnectableAPI object with this light filter.
Token for efficient comparison, assignment, and hashing of known strings.
USDLUX_API UsdShadeOutput CreateOutput(const TfToken &name, const SdfValueTypeName &typeName)
Create an output which can either have a value or can be connected.
This is a general purpose API schema, used to describe a collection of heterogeneous objects within t...
UsdShadeConnectableAPI is an API schema that provides a common interface for creating outputs and mak...
Represents a concrete typed schema.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
std::vector< TfToken > TfTokenVector
Convenience types.
A path value used to locate objects in layers or scenegraphs.
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDLUX_API std::vector< UsdShadeOutput > GetOutputs(bool onlyAuthored=true) const
Outputs are represented by attributes in the "outputs:" namespace.
Contains an asset path and an optional resolved path.
UsdLuxLightFilter(const UsdSchemaBase &schemaObj)
Construct a UsdLuxLightFilter on the prim held by schemaObj .
TfType represents a dynamic runtime type.
Singleton registry that provides access to schema type information and the prim definitions for regis...
This class encapsulates a shader or node-graph output, which is a connectable attribute representing ...
The base class for all schema types in Usd.
USDLUX_API UsdShadeInput CreateInput(const TfToken &name, const SdfValueTypeName &typeName)
Create an input which can either have a value or can be connected.
UsdLuxLightFilter(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxLightFilter on UsdPrim prim .
USDLUX_API UsdCollectionAPI GetFilterLinkCollectionAPI() const
Return the UsdCollectionAPI interface used for examining and modifying the filter-linking of this lig...
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
A light filter modifies the effect of a light.