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lightFilter.h
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2 // Copyright 2016 Pixar
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4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
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24 #ifndef USDLUX_GENERATED_LIGHTFILTER_H
25 #define USDLUX_GENERATED_LIGHTFILTER_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdLux/api.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdLux/tokens.h"
35 
37 #include "pxr/usd/usdShade/input.h"
38 #include "pxr/usd/usdShade/output.h"
39 
40 #include "pxr/base/vt/value.h"
41 
42 #include "pxr/base/gf/vec3d.h"
43 #include "pxr/base/gf/vec3f.h"
44 #include "pxr/base/gf/matrix4d.h"
45 
46 #include "pxr/base/tf/token.h"
47 #include "pxr/base/tf/type.h"
48 
49 PXR_NAMESPACE_OPEN_SCOPE
50 
51 class SdfAssetPath;
52 
53 // -------------------------------------------------------------------------- //
54 // LIGHTFILTER //
55 // -------------------------------------------------------------------------- //
56 
74 {
75 public:
80 
85  explicit UsdLuxLightFilter(const UsdPrim& prim=UsdPrim())
86  : UsdGeomXformable(prim)
87  {
88  }
89 
93  explicit UsdLuxLightFilter(const UsdSchemaBase& schemaObj)
94  : UsdGeomXformable(schemaObj)
95  {
96  }
97 
99  USDLUX_API
100  virtual ~UsdLuxLightFilter();
101 
105  USDLUX_API
106  static const TfTokenVector &
107  GetSchemaAttributeNames(bool includeInherited=true);
108 
118  USDLUX_API
119  static UsdLuxLightFilter
120  Get(const UsdStagePtr &stage, const SdfPath &path);
121 
144  USDLUX_API
145  static UsdLuxLightFilter
146  Define(const UsdStagePtr &stage, const SdfPath &path);
147 
148 protected:
152  USDLUX_API
153  UsdSchemaKind _GetSchemaKind() const override;
154 
155 private:
156  // needs to invoke _GetStaticTfType.
157  friend class UsdSchemaRegistry;
158  USDLUX_API
159  static const TfType &_GetStaticTfType();
160 
161  static bool _IsTypedSchema();
162 
163  // override SchemaBase virtuals.
164  USDLUX_API
165  const TfType &_GetTfType() const override;
166 
167 public:
168  // ===================================================================== //
169  // Feel free to add custom code below this line, it will be preserved by
170  // the code generator.
171  //
172  // Just remember to:
173  // - Close the class declaration with };
174  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
175  // - Close the include guard with #endif
176  // ===================================================================== //
177  // --(BEGIN CUSTOM CODE)--
178 
179  // -------------------------------------------------------------------------
183 
187  USDLUX_API
188  UsdLuxLightFilter(const UsdShadeConnectableAPI &connectable);
189 
199  USDLUX_API
201 
203 
204  // -------------------------------------------------------------------------
211 
217  USDLUX_API
218  UsdShadeOutput CreateOutput(const TfToken& name,
219  const SdfValueTypeName& typeName);
220 
223  USDLUX_API
224  UsdShadeOutput GetOutput(const TfToken &name) const;
225 
230  USDLUX_API
231  std::vector<UsdShadeOutput> GetOutputs(bool onlyAuthored=true) const;
232 
234 
235  // -------------------------------------------------------------------------
236 
244 
249  USDLUX_API
250  UsdShadeInput CreateInput(const TfToken& name,
251  const SdfValueTypeName& typeName);
252 
255  USDLUX_API
256  UsdShadeInput GetInput(const TfToken &name) const;
257 
262  USDLUX_API
263  std::vector<UsdShadeInput> GetInputs(bool onlyAuthored=true) const;
264 
266 
270  USDLUX_API
272 };
273 
274 PXR_NAMESPACE_CLOSE_SCOPE
275 
276 #endif
static USDLUX_API UsdLuxLightFilter Define(const UsdStagePtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefin...
USDLUX_API UsdShadeInput GetInput(const TfToken &name) const
Return the requested input if it exists.
virtual USDLUX_API ~UsdLuxLightFilter()
Destructor.
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
Definition: lightFilter.h:79
static USDLUX_API UsdLuxLightFilter Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxLightFilter holding the prim adhering to this schema at path on stage.
Represents a value type name, i.e.
Definition: valueTypeName.h:87
USDLUX_API UsdShadeOutput GetOutput(const TfToken &name) const
Return the requested output if it exists.
USDLUX_API std::vector< UsdShadeInput > GetInputs(bool onlyAuthored=true) const
Inputs are represented by attributes in the &quot;inputs:&quot; namespace.
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
This class encapsulates a shader or node-graph input, which is a connectable attribute representing a...
Definition: input.h:48
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition: common.h:127
USDLUX_API UsdShadeConnectableAPI ConnectableAPI() const
Contructs and returns a UsdShadeConnectableAPI object with this light filter.
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
USDLUX_API UsdShadeOutput CreateOutput(const TfToken &name, const SdfValueTypeName &typeName)
Create an output which can either have a value or can be connected.
This is a general purpose API schema, used to describe a collection of heterogeneous objects within t...
UsdShadeConnectableAPI is an API schema that provides a common interface for creating outputs and mak...
Represents a concrete typed schema.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a &quot;Prim&quot; as ...
Definition: prim.h:132
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:442
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDLUX_API std::vector< UsdShadeOutput > GetOutputs(bool onlyAuthored=true) const
Outputs are represented by attributes in the &quot;outputs:&quot; namespace.
Contains an asset path and an optional resolved path.
Definition: assetPath.h:47
UsdLuxLightFilter(const UsdSchemaBase &schemaObj)
Construct a UsdLuxLightFilter on the prim held by schemaObj .
Definition: lightFilter.h:93
TfType represents a dynamic runtime type.
Definition: type.h:64
Singleton registry that provides access to schema type information and the prim definitions for regis...
This class encapsulates a shader or node-graph output, which is a connectable attribute representing ...
Definition: output.h:47
The base class for all schema types in Usd.
Definition: schemaBase.h:56
USDLUX_API UsdShadeInput CreateInput(const TfToken &name, const SdfValueTypeName &typeName)
Create an input which can either have a value or can be connected.
Base class for all transformable prims, which allows arbitrary sequences of component affine transfor...
Definition: xformable.h:252
UsdLuxLightFilter(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxLightFilter on UsdPrim prim .
Definition: lightFilter.h:85
USDLUX_API UsdCollectionAPI GetFilterLinkCollectionAPI() const
Return the UsdCollectionAPI interface used for examining and modifying the filter-linking of this lig...
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
A light filter modifies the effect of a light.
Definition: lightFilter.h:73