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usdPreviewSurfaceShadingNodeOverride.h File Reference
+ Include dependency graph for usdPreviewSurfaceShadingNodeOverride.h:

Go to the source code of this file.

Macros

#define PXRUSDPREVIEWSURFACE_USD_PREVIEW_SURFACE_SHADING_NODE_OVERRIDE_TOKENS
 

Functions

 TF_DECLARE_PUBLIC_TOKENS (PxrMayaUsdPreviewSurfaceShadingNodeTokens, PXRUSDPREVIEWSURFACE_API, PXRUSDPREVIEWSURFACE_USD_PREVIEW_SURFACE_SHADING_NODE_OVERRIDE_TOKENS)
 

Macro Definition Documentation

#define PXRUSDPREVIEWSURFACE_USD_PREVIEW_SURFACE_SHADING_NODE_OVERRIDE_TOKENS
Value:
((Float4ToFloatXFragmentName, "float4ToFloatX")) \
((Float4ToFloatYFragmentName, "float4ToFloatY")) \
((Float4ToFloatZFragmentName, "float4ToFloatZ")) \
((Float4ToFloatWFragmentName, "float4ToFloatW")) \
((LightingStructFragmentName, "lightingContributions")) \
((LightingFragmentName, "usdPreviewSurfaceLighting")) \
((CombinerFragmentName, "usdPreviewSurfaceCombiner")) \
((SurfaceFragmentGraphName, "usdPreviewSurface"))

Definition at line 43 of file usdPreviewSurfaceShadingNodeOverride.h.