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usdPreviewSurfaceWriter.h
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2 // Copyright 2018 Pixar
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24 #ifndef PXRUSDPREVIEWSURFACE_USD_PREVIEW_SURFACE_WRITER_H
25 #define PXRUSDPREVIEWSURFACE_USD_PREVIEW_SURFACE_WRITER_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "usdMaya/shaderWriter.h"
31 
33 
34 #include "pxr/base/tf/token.h"
35 #include "pxr/usd/sdf/path.h"
36 #include "pxr/usd/usd/timeCode.h"
37 
38 #include <maya/MFnDependencyNode.h>
39 
40 
41 PXR_NAMESPACE_OPEN_SCOPE
42 
43 
44 class PxrMayaUsdPreviewSurface_Writer : public UsdMayaShaderWriter
45 {
46  public:
47  PxrMayaUsdPreviewSurface_Writer(
48  const MFnDependencyNode& depNodeFn,
49  const SdfPath& usdPath,
50  UsdMayaWriteJobContext& jobCtx);
51 
52  void Write(const UsdTimeCode& usdTime) override;
53 
55  const TfToken& mayaAttrName) override;
56 };
57 
58 
59 PXR_NAMESPACE_CLOSE_SCOPE
60 
61 
62 #endif
Provides basic functionality and access to shared data for UsdMayaPrimWriters.
virtual PXRUSDMAYA_API void Write(const UsdTimeCode &usdTime)
Main export function that runs when the traversal hits the node.
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:89
Represent a time value, which may be either numeric, holding a double value, or a sentinel value UsdT...
Definition: timeCode.h:85
virtual PXRUSDMAYA_API TfToken GetShadingPropertyNameForMayaAttrName(const TfToken &mayaAttrName)
Get the name of the USD shading property that corresponds to the Maya attribute named mayaAttrName...
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:287
Base class for USD prim writers that export Maya shading nodes as USD shader prims.
Definition: shaderWriter.h:50