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binding.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef USDSKEL_BINDING_H
25 #define USDSKEL_BINDING_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdSkel/api.h"
31 
32 #include "pxr/usd/usdSkel/skeleton.h"
33 #include "pxr/usd/usdSkel/skinningQuery.h"
34 
35 PXR_NAMESPACE_OPEN_SCOPE
36 
37 
45 {
46 public:
47  UsdSkelBinding() {}
48 
49  UsdSkelBinding(const UsdSkelSkeleton& skel,
50  const VtArray<UsdSkelSkinningQuery>& skinningQueries)
51  : _skel(skel), _skinningQueries(skinningQueries) {}
52 
54  const UsdSkelSkeleton& GetSkeleton() const { return _skel; }
55 
58  { return _skinningQueries; }
59 
60 private:
61  UsdSkelSkeleton _skel;
62  VtArray<UsdSkelSkinningQuery> _skinningQueries;
63 };
64 
65 
66 PXR_NAMESPACE_CLOSE_SCOPE
67 
68 #endif // USDSKEL_SKINNING_MAP
const UsdSkelSkeleton & GetSkeleton() const
Returns the bound skeleton.
Definition: binding.h:54
Describes a skeleton.
Definition: skeleton.h:63
Helper object that describes the binding of a skeleton to a set of skinnable objects.
Definition: binding.h:44
const VtArray< UsdSkelSkinningQuery > & GetSkinningTargets() const
Returns the set skinning targets.
Definition: binding.h:57