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utils.h
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1 //
2 // Copyright 2018 Pixar
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5 // with the following modification; you may not use this file except in
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24 #ifndef USDSKELIMAGING_UTILS_H
25 #define USDSKELIMAGING_UTILS_H
26 
31 
32 #include "pxr/pxr.h"
33 #include "pxr/usdImaging/usdSkelImaging/api.h"
34 
35 #include "pxr/base/vt/array.h"
36 
37 
38 PXR_NAMESPACE_OPEN_SCOPE
39 
40 
41 class HdMeshTopology;
42 class UsdSkelTopology;
43 
44 
48 
49 
53 USDSKELIMAGING_API
54 bool
56  HdMeshTopology* meshTopology,
57  size_t* numPoints);
58 
59 
64 USDSKELIMAGING_API
65 bool
67  const VtMatrix4dArray& jointSkelXforms,
68  size_t numPoints,
69  VtVec3fArray* points);
70 
72 USDSKELIMAGING_API
73 bool
75  const GfMatrix4d* jointSkelXforms,
76  GfVec3f* points, size_t numPoints);
77 
78 
84 USDSKELIMAGING_API
85 bool
87  VtIntArray* jointIndices,
88  size_t numPoints);
89 
90 
92 USDSKELIMAGING_API
93 bool
95  int* jointIndices, size_t numPoints);
96 
98 
99 
100 PXR_NAMESPACE_CLOSE_SCOPE
101 
102 
103 #endif // USDSKELIMAGING_UTILS_H
USDSKELIMAGING_API bool UsdSkelImagingComputeBoneJointIndices(const UsdSkelTopology &topology, VtIntArray *jointIndices, size_t numPoints)
Compute joint indices corresponding to each point in a bone mesh.
Object holding information describing skeleton topology.
Definition: topology.h:45
Basic type for a vector of 3 float components.
Definition: vec3f.h:63
USDSKELIMAGING_API bool UsdSkelImagingComputeBoneTopology(const UsdSkelTopology &skelTopology, HdMeshTopology *meshTopology, size_t *numPoints)
Compute mesh topology for imaging skelTopology.
Stores a 4x4 matrix of double elements.
Definition: matrix4d.h:88
USDSKELIMAGING_API bool UsdSkelImagingComputeBonePoints(const UsdSkelTopology &topology, const VtMatrix4dArray &jointSkelXforms, size_t numPoints, VtVec3fArray *points)
Compute mesh points for imaging a skeleton, given the topology of the skeleton and skelXforms...
Topology data for meshes.
Definition: meshTopology.h:55