24 #ifndef USDUI_GENERATED_BACKDROP_H 25 #define USDUI_GENERATED_BACKDROP_H 30 #include "pxr/usd/usdUI/api.h" 31 #include "pxr/usd/usd/typed.h" 36 #include "pxr/base/vt/value.h" 43 #include "pxr/base/tf/type.h" 45 PXR_NAMESPACE_OPEN_SCOPE
128 Get(
const UsdStagePtr &stage,
const SdfPath &path);
167 static const TfType &_GetStaticTfType();
169 static bool _IsTypedSchema();
173 const TfType &_GetTfType()
const override;
213 PXR_NAMESPACE_CLOSE_SCOPE
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
Provides a 'group-box' for the purpose of node graph organization.
static USDUI_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
static USDUI_API UsdUIBackdrop Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdUIBackdrop holding the prim adhering to this schema at path on stage.
USDUI_API UsdAttribute CreateDescriptionAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetDescriptionAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
virtual USDUI_API ~UsdUIBackdrop()
Destructor.
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
USDUI_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
static USDUI_API UsdUIBackdrop Define(const UsdStagePtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefin...
Represents a concrete typed schema.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
The base class for all typed schemas (those that can impart a typeName to a UsdPrim),...
std::vector< TfToken > TfTokenVector
Convenience types.
UsdUIBackdrop(const UsdPrim &prim=UsdPrim())
Construct a UsdUIBackdrop on UsdPrim prim .
A path value used to locate objects in layers or scenegraphs.
USDUI_API UsdAttribute GetDescriptionAttr() const
The text label that is displayed on the backdrop in the node graph.
Contains an asset path and an optional resolved path.
UsdUIBackdrop(const UsdSchemaBase &schemaObj)
Construct a UsdUIBackdrop on the prim held by schemaObj .
TfType represents a dynamic runtime type.
Singleton registry that provides access to schema type information and the prim definitions for regis...
The base class for all schema types in Usd.
Provides a container which may hold any type, and provides introspection and iteration over array typ...
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...