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blackbody.h
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//
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// Copyright 2016 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef PXR_USD_USD_LUX_BLACKBODY_H
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#define PXR_USD_USD_LUX_BLACKBODY_H
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#include "pxr/usd/usdLux/api.h"
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#include "
pxr/base/gf/vec3f.h
"
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PXR_NAMESPACE_OPEN_SCOPE
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USDLUX_API
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GfVec3f
UsdLuxBlackbodyTemperatureAsRgb
(
float
colorTemp);
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif
UsdLuxBlackbodyTemperatureAsRgb
USDLUX_API GfVec3f UsdLuxBlackbodyTemperatureAsRgb(float colorTemp)
Compute the RGB equivalent of the spectrum emitted by a blackbody with the given temperature in degre...
GfVec3f
Basic type for a vector of 3 float components.
Definition:
vec3f.h:63
vec3f.h
pxr
usd
usdLux
blackbody.h
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