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buildMode.h
1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_BASE_ARCH_BUILD_MODE_H
25#define PXR_BASE_ARCH_BUILD_MODE_H
26
27#include "pxr/pxr.h"
28#include "pxr/base/arch/defines.h"
29
30PXR_NAMESPACE_OPEN_SCOPE
31
32struct ArchBuildMode {
33// Check if the build system has specified a build mode, falling
34// back to commonly-used macros if it has not. (Typically, _DEBUG
35// is defined by Visual Studio and DEBUG by Xcode for debug-mode builds)
36#if defined(BUILD_OPTLEVEL_DEV) || defined(_DEBUG) || defined(DEBUG)
37 enum { DEV_BUILD = 1 };
38#else
39 enum { DEV_BUILD = 0 };
40#endif
41};
42
43#define ARCH_DEV_BUILD ArchBuildMode::DEV_BUILD
44
45PXR_NAMESPACE_CLOSE_SCOPE
46
47#endif // PXR_BASE_ARCH_BUILD_MODE_H