GfMatrix4d Member List

This is the complete list of members for GfMatrix4d, including all inherited members.

data()GfMatrix4dinline
data() constGfMatrix4dinline
DecomposeRotation(const GfVec3d &axis0, const GfVec3d &axis1, const GfVec3d &axis2) constGfMatrix4d
ExtractRotation() constGfMatrix4d
ExtractRotationMatrix() constGfMatrix4d
ExtractRotationQuat() constGfMatrix4d
ExtractTranslation() constGfMatrix4dinline
Factor(GfMatrix4d *r, GfVec3d *s, GfMatrix4d *u, GfVec3d *t, GfMatrix4d *p, double eps=1e-10) constGfMatrix4d
Get(double m[4][4]) constGfMatrix4d
GetArray()GfMatrix4dinline
GetArray() constGfMatrix4dinline
GetColumn(int i) constGfMatrix4dinline
GetDeterminant() constGfMatrix4d
GetDeterminant3() constGfMatrix4dinline
GetHandedness() constGfMatrix4d
GetInverse(double *det=NULL, double eps=0) constGfMatrix4d
GetOrthonormalized(bool issueWarning=true) constGfMatrix4d
GetRow(int i) constGfMatrix4dinline
GetRow3(int i) constGfMatrix4dinline
GetTranspose() constGfMatrix4d
GfMatrix4d()=defaultGfMatrix4d
GfMatrix4d(double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, double m23, double m30, double m31, double m32, double m33)GfMatrix4dinline
GfMatrix4d(const double m[4][4])GfMatrix4dinline
GfMatrix4d(double s)GfMatrix4dinlineexplicit
GfMatrix4d(const GfVec4d &v)GfMatrix4dinlineexplicit
GfMatrix4d(const std::vector< std::vector< double > > &v)GfMatrix4dexplicit
GfMatrix4d(const std::vector< std::vector< float > > &v)GfMatrix4dexplicit
GfMatrix4d(const std::vector< double > &r0, const std::vector< double > &r1, const std::vector< double > &r2, const std::vector< double > &r3)GfMatrix4dexplicit
GfMatrix4d(const std::vector< float > &r0, const std::vector< float > &r1, const std::vector< float > &r2, const std::vector< float > &r3)GfMatrix4dexplicit
GfMatrix4d(const GfRotation &rotate, const GfVec3d &translate)GfMatrix4d
GfMatrix4d(const GfMatrix3d &rotmx, const GfVec3d &translate)GfMatrix4d
GfMatrix4d(const class GfMatrix4f &m)GfMatrix4dexplicit
GfMatrix4f (defined in GfMatrix4d)GfMatrix4dfriend
hash_value(GfMatrix4d const &m)GfMatrix4dfriend
HasOrthogonalRows3() constGfMatrix4dinline
IsLeftHanded() constGfMatrix4dinline
IsRightHanded() constGfMatrix4dinline
numColumns (defined in GfMatrix4d)GfMatrix4dstatic
numRows (defined in GfMatrix4d)GfMatrix4dstatic
operator !=(const GfMatrix4d &m) constGfMatrix4dinline
operator !=(const GfMatrix4f &m) constGfMatrix4dinline
operator *(const GfMatrix4d &m1, double d)GfMatrix4dfriend
operator * (defined in GfMatrix4d)GfMatrix4dfriend
operator *(const GfMatrix4d &m1, const GfMatrix4d &m2)GfMatrix4dfriend
operator *(const GfMatrix4d &m, const GfVec4d &vec)GfMatrix4dfriend
operator *(const GfVec4d &vec, const GfMatrix4d &m)GfMatrix4dfriend
operator *(const GfMatrix4d &m, const GfVec4f &vec)GfMatrix4dfriend
operator *(const GfVec4f &vec, const GfMatrix4d &m)GfMatrix4dfriend
operator *=(const GfMatrix4d &m)GfMatrix4d
operator *=(double)GfMatrix4d
operator -(const GfMatrix4d &m)GfMatrix4dfriend
operator -(const GfMatrix4d &m1, const GfMatrix4d &m2)GfMatrix4dfriend
operator -=(const GfMatrix4d &m)GfMatrix4d
operator [](int i)GfMatrix4dinline
operator [](int i) constGfMatrix4dinline
operator+(const GfMatrix4d &m1, const GfMatrix4d &m2)GfMatrix4dfriend
operator+=(const GfMatrix4d &m)GfMatrix4d
operator/(const GfMatrix4d &m1, const GfMatrix4d &m2)GfMatrix4dfriend
operator==(const GfMatrix4d &m) constGfMatrix4d
operator==(const GfMatrix4f &m) constGfMatrix4d
Orthonormalize(bool issueWarning=true)GfMatrix4d
RemoveScaleShear() constGfMatrix4d
ScalarType typedef (defined in GfMatrix4d)GfMatrix4d
Set(double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, double m23, double m30, double m31, double m32, double m33)GfMatrix4dinline
Set(const double m[4][4])GfMatrix4dinline
SetColumn(int i, const GfVec4d &v)GfMatrix4dinline
SetDiagonal(double s)GfMatrix4d
SetDiagonal(const GfVec4d &)GfMatrix4d
SetIdentity()GfMatrix4dinline
SetLookAt(const GfVec3d &eyePoint, const GfVec3d &centerPoint, const GfVec3d &upDirection)GfMatrix4d
SetLookAt(const GfVec3d &eyePoint, const GfRotation &orientation)GfMatrix4d
SetRotate(const GfQuatd &rot)GfMatrix4d
SetRotate(const GfRotation &rot)GfMatrix4d
SetRotate(const GfMatrix3d &mx)GfMatrix4d
SetRotateOnly(const GfQuatd &rot)GfMatrix4d
SetRotateOnly(const GfRotation &rot)GfMatrix4d
SetRotateOnly(const GfMatrix3d &mx)GfMatrix4d
SetRow(int i, const GfVec4d &v)GfMatrix4dinline
SetRow3(int i, const GfVec3d &v)GfMatrix4dinline
SetScale(double scaleFactor)GfMatrix4d
SetScale(const GfVec3d &scaleFactors)GfMatrix4d
SetTransform(const GfRotation &rotate, const GfVec3d &translate)GfMatrix4d
SetTransform(const GfMatrix3d &rotmx, const GfVec3d &translate)GfMatrix4d
SetTranslate(const GfVec3d &trans)GfMatrix4d
SetTranslateOnly(const GfVec3d &t)GfMatrix4d
SetZero()GfMatrix4dinline
Transform(const GfVec3d &vec) constGfMatrix4dinline
Transform(const GfVec3f &vec) constGfMatrix4dinline
TransformAffine(const GfVec3d &vec) constGfMatrix4dinline
TransformAffine(const GfVec3f &vec) constGfMatrix4dinline
TransformDir(const GfVec3d &vec) constGfMatrix4dinline
TransformDir(const GfVec3f &vec) constGfMatrix4dinline