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A representation for coordinate systems. More...
Public Member Functions | |
HdPrmanCoordSys (SdfPath const &id) | |
void | Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override |
Synchronizes state from the delegate to this object. More... | |
HdDirtyBits | GetInitialDirtyBitsMask () const override |
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. More... | |
riley::CoordinateSystemId | GetCoordSysId () const |
bool | IsValid () const |
Return true if this material is valid. More... | |
void | Finalize (HdRenderParam *renderParam) override |
Finalizes object resources. More... | |
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HD_API | HdCoordSys (SdfPath const &id) |
TfToken | GetName () const |
Returns the name bound to this coordinate system. More... | |
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HD_API | HdSprim (SdfPath const &id) |
SdfPath const & | GetId () const |
Returns the identifier by which this state is known. More... | |
Additional Inherited Members | |
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enum | DirtyBits : HdDirtyBits { Clean = 0, DirtyTransform = 1 << 0, AllDirty = DirtyTransform } |
A representation for coordinate systems.
Definition at line 40 of file coordSys.h.
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overridevirtual |
Finalizes object resources.
This function might not delete resources, but it should deal with resource ownership so that the sprim is deletable.
Reimplemented from HdSprim.
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overridevirtual |
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.
Typically this would be all dirty bits.
Implements HdSprim.
bool IsValid | ( | ) | const |
Return true if this material is valid.
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overridevirtual |
Synchronizes state from the delegate to this object.
Implements HdSprim.