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HdPrmanCoordSys Class Referencefinal

A representation for coordinate systems. More...

#include <coordSys.h>

+ Inheritance diagram for HdPrmanCoordSys:

Public Member Functions

 HdPrmanCoordSys (SdfPath const &id)
 
void Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
 Synchronizes state from the delegate to this object.
 
HdDirtyBits GetInitialDirtyBitsMask () const override
 Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.
 
riley::CoordinateSystemId GetCoordSysId () const
 
bool IsValid () const
 Return true if this material is valid.
 
void Finalize (HdRenderParam *renderParam) override
 Finalizes object resources.
 
- Public Member Functions inherited from HdCoordSys
HD_API HdCoordSys (SdfPath const &id)
 
TfToken GetName () const
 Returns the name bound to this coordinate system.
 
HD_API void Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
 Synchronizes state from the delegate to this object.
 
HD_API HdDirtyBits GetInitialDirtyBitsMask () const override
 Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.
 
- Public Member Functions inherited from HdSprim
HD_API HdSprim (SdfPath const &id)
 
SdfPath const & GetId () const
 Returns the identifier by which this state is known.
 
virtual void Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits)=0
 Synchronizes state from the delegate to this object.
 
virtual HD_API void Finalize (HdRenderParam *renderParam)
 Finalizes object resources.
 
virtual HdDirtyBits GetInitialDirtyBitsMask () const =0
 Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.
 

Additional Inherited Members

- Public Types inherited from HdCoordSys
enum  DirtyBits : HdDirtyBits { Clean = 0 , DirtyName = 1 << 0 , DirtyTransform = 1 << 1 , AllDirty }
 

Detailed Description

A representation for coordinate systems.

Definition at line 41 of file coordSys.h.

Member Function Documentation

◆ Finalize()

void Finalize ( HdRenderParam renderParam)
overridevirtual

Finalizes object resources.

This function might not delete resources, but it should deal with resource ownership so that the sprim is deletable.

Reimplemented from HdSprim.

◆ GetCoordSysId()

riley::CoordinateSystemId GetCoordSysId ( ) const
inline

Definition at line 59 of file coordSys.h.

◆ GetInitialDirtyBitsMask()

HdDirtyBits GetInitialDirtyBitsMask ( ) const
overridevirtual

Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.

Typically this would be all dirty bits.

Reimplemented from HdCoordSys.

◆ IsValid()

bool IsValid ( ) const

Return true if this material is valid.

◆ Sync()

void Sync ( HdSceneDelegate sceneDelegate,
HdRenderParam renderParam,
HdDirtyBits *  dirtyBits 
)
overridevirtual

Synchronizes state from the delegate to this object.

Reimplemented from HdCoordSys.


The documentation for this class was generated from the following file: