HdPrmanLightFilter Class Referencefinal

A representation for light filters. More...

+ Inheritance diagram for HdPrmanLightFilter:

Public Member Functions

 HdPrmanLightFilter (SdfPath const &id, TfToken const &lightFilterType)
 
void Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
 Synchronizes state from the delegate to this object. More...
 
HdDirtyBits GetInitialDirtyBitsMask () const override
 Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. More...
 
riley::ShadingNode * GetLightFilter () const
 
bool IsValid () const
 Return true if this light filter is valid. More...
 
void Finalize (HdRenderParam *renderParam) override
 Finalizes object resources. More...
 
- Public Member Functions inherited from HdSprim
HD_API HdSprim (SdfPath const &id)
 
SdfPath const & GetId () const
 Returns the identifier by which this state is known. More...
 

Detailed Description

A representation for light filters.

Definition at line 48 of file lightFilter.h.

Member Function Documentation

◆ Finalize()

void Finalize ( HdRenderParam renderParam)
overridevirtual

Finalizes object resources.

This function might not delete resources, but it should deal with resource ownership so that the sprim is deletable.

Reimplemented from HdSprim.

◆ GetInitialDirtyBitsMask()

HdDirtyBits GetInitialDirtyBitsMask ( ) const
overridevirtual

Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.

Typically this would be all dirty bits.

Implements HdSprim.

◆ IsValid()

bool IsValid ( ) const

Return true if this light filter is valid.

◆ Sync()

void Sync ( HdSceneDelegate sceneDelegate,
HdRenderParam renderParam,
HdDirtyBits *  dirtyBits 
)
overridevirtual

Synchronizes state from the delegate to this object.

Implements HdSprim.


The documentation for this class was generated from the following file: