|
A uvw texture with a bounding box describing how to transform it. More...
#include <textureObject.h>
Public Member Functions | |
HDST_API | HdStFieldTextureObject (const HdStTextureIdentifier &textureId, HdSt_TextureObjectRegistry *textureObjectRegistry) |
HgiTextureHandle const & | GetTexture () const |
Get the handle to the actual GPU resource. | |
const GfBBox3d & | GetBoundingBox () const |
The box the texture fills out. | |
const GfMatrix4d & | GetSamplingTransform () const |
The sampling transform. | |
HDST_API bool | IsValid () const override |
Is texture valid? Only correct after commit phase. | |
HDST_API HdTextureType | GetTextureType () const override |
Get texture type. | |
Public Member Functions inherited from HdStTextureObject | |
const HdStTextureIdentifier & | GetTextureIdentifier () const |
Get texture identifier. | |
size_t | GetTargetMemory () const |
Get the target memory for the texture. | |
HDST_API void | SetTargetMemory (size_t) |
Set the target memory (in bytes). | |
virtual HDST_API bool | IsValid () const =0 |
Is texture valid? Only correct after commit phase. | |
virtual HDST_API HdTextureType | GetTextureType () const =0 |
Get texture type. | |
Protected Member Functions | |
HDST_API void | _Load () override |
Load texture to CPU (thread-safe) | |
HDST_API void | _Commit () override |
Commit texture to GPU (not thread-safe) | |
Protected Member Functions inherited from HdStTextureObject | |
HdStTextureObject (const HdStTextureIdentifier &textureId, HdSt_TextureObjectRegistry *textureObjectRegistry) | |
HDST_API HdStResourceRegistry * | _GetResourceRegistry () const |
HDST_API Hgi * | _GetHgi () const |
HDST_API std::string | _GetDebugName (const HdStTextureIdentifier &textureId) const |
HDST_API bool | _GetPremultiplyAlpha (const HdStSubtextureIdentifier *const subId) const |
HDST_API HioImage::SourceColorSpace | _GetSourceColorSpace (const HdStSubtextureIdentifier *const subId) const |
virtual HDST_API void | _Load ()=0 |
Load texture to CPU (thread-safe) | |
virtual HDST_API void | _Commit ()=0 |
Commit texture to GPU (not thread-safe) | |
HDST_API void | _AdjustTotalTextureMemory (int64_t memDiff) |
Add signed number to total texture memory amount maintained by registry. | |
HDST_API void | _AddToTotalTextureMemory (const HgiTextureHandle &texture) |
Compute memory of texture and add to total texture memory amount maintained by registry. | |
HDST_API void | _SubtractFromTotalTextureMemory (const HgiTextureHandle &texture) |
Compute memory of texture and subtract to total texture memory amount maintained by registry. | |
A uvw texture with a bounding box describing how to transform it.
Definition at line 232 of file textureObject.h.
|
overrideprotectedvirtual |
Commit texture to GPU (not thread-safe)
Implements HdStTextureObject.
|
overrideprotectedvirtual |
Load texture to CPU (thread-safe)
Implements HdStTextureObject.
|
inline |
The box the texture fills out.
Only valid after the commit phase.
Definition at line 255 of file textureObject.h.
|
inline |
The sampling transform.
Only valid after the commit phase.
Definition at line 261 of file textureObject.h.
|
inline |
Get the handle to the actual GPU resource.
Only valid after commit phase.
Definition at line 247 of file textureObject.h.
|
overridevirtual |
Get texture type.
Implements HdStTextureObject.
|
overridevirtual |
Is texture valid? Only correct after commit phase.
E.g., no file at given file path. Consulted by clients to determine whether to use the fallback value.
Implements HdStTextureObject.