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HdStLightingShader Member List

This is the complete list of members for HdStLightingShader, including all inherited members.

AddBindings(HdStBindingRequestVector *customBindings)=0HdStShaderCodepure virtual
AddResourcesFromTextures(ResourceContext &ctx) constHdStShaderCodevirtual
BindResources(int program, HdSt_ResourceBinder const &binder)=0HdStShaderCodepure virtual
ComputeHash() const =0HdStShaderCodepure virtual
ComputeHash(HdStShaderCodeSharedPtrVector const &shaders)HdStShaderCodestatic
ComputeTextureSourceHash() constHdStShaderCodevirtual
GetLayout(TfTokenVector const &shaderStageKeys) constHdStShaderCode
GetMaterialTag() constHdStShaderCodevirtual
GetNamedTextureHandles() constHdStShaderCodevirtual
GetParams() constHdStShaderCodevirtual
GetPrimvarNames() constHdStShaderCodevirtual
GetShaderData() constHdStShaderCodevirtual
GetSource(TfToken const &shaderStageKey) const =0HdStShaderCodepure virtual
HdStLightingShader() (defined in HdStLightingShader)HdStLightingShader
HdStShaderCode() (defined in HdStShaderCode)HdStShaderCode
ID typedef (defined in HdStShaderCode)HdStShaderCode
IsEnabledPrimvarFiltering() constHdStShaderCodevirtual
NamedTextureHandleVector typedef (defined in HdStShaderCode)HdStShaderCode
SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix)=0HdStLightingShaderpure virtual
UnbindResources(int program, HdSt_ResourceBinder const &binder)=0HdStShaderCodepure virtual
~HdStLightingShader() (defined in HdStLightingShader)HdStLightingShadervirtual
~HdStShaderCode() (defined in HdStShaderCode)HdStShaderCodevirtual