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Ptex doesn't bind samplers, so this class is just holding a sampler to resolve handles for bindless textures. More...
#include <samplerObject.h>
Public Member Functions | |
HdStPtexSamplerObject (HdStPtexTextureObject const &ptexTexture, HdSamplerParameters const &samplerParameters, HdSt_SamplerObjectRegistry *samplerObjectRegistry) | |
const HgiSamplerHandle & | GetTexelsSampler () const |
The GPU sampler object for the texels texture. | |
const HgiSamplerHandle & | GetLayoutSampler () const |
The GPU sampler object for the layout texture. | |
Additional Inherited Members | |
Protected Member Functions inherited from HdStSamplerObject | |
HdStSamplerObject (HdSt_SamplerObjectRegistry *samplerObjectRegistry) | |
Hgi * | _GetHgi () const |
Protected Attributes inherited from HdStSamplerObject | |
HdSt_SamplerObjectRegistry *const | _samplerObjectRegistry |
Ptex doesn't bind samplers, so this class is just holding a sampler to resolve handles for bindless textures.
Definition at line 131 of file samplerObject.h.
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inline |
The GPU sampler object for the layout texture.
Definition at line 149 of file samplerObject.h.
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inline |
The GPU sampler object for the texels texture.
Definition at line 143 of file samplerObject.h.