The context available in implementations of AddResourcesFromTextures.
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#include <shaderCode.h>
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HDST_API void | AddSource (HdBufferArrayRangeSharedPtr const &range, HdBufferSourceSharedPtr const &source) |
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HDST_API void | AddSources (HdBufferArrayRangeSharedPtr const &range, HdBufferSourceSharedPtrVector &&sources) |
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HDST_API void | AddComputation (HdBufferArrayRangeSharedPtr const &range, HdStComputationSharedPtr const &computation, HdStComputeQueue const queue) |
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HdStResourceRegistry * | GetResourceRegistry () const |
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The context available in implementations of AddResourcesFromTextures.
Definition at line 200 of file shaderCode.h.
◆ GetResourceRegistry()
◆ HdStResourceRegistry
The documentation for this class was generated from the following file: