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HdStShaderCode::ResourceContext Class Reference

The context available in implementations of AddResourcesFromTextures. More...

#include <shaderCode.h>

Public Member Functions

HDST_API void AddSource (HdBufferArrayRangeSharedPtr const &range, HdBufferSourceSharedPtr const &source)
 
HDST_API void AddSources (HdBufferArrayRangeSharedPtr const &range, HdBufferSourceSharedPtrVector &&sources)
 
HDST_API void AddComputation (HdBufferArrayRangeSharedPtr const &range, HdStComputationSharedPtr const &computation, HdStComputeQueue const queue)
 
HdStResourceRegistryGetResourceRegistry () const
 

Friends

class HdStResourceRegistry
 

Detailed Description

The context available in implementations of AddResourcesFromTextures.

Definition at line 200 of file shaderCode.h.

Member Function Documentation

◆ GetResourceRegistry()

HdStResourceRegistry * GetResourceRegistry ( ) const
inline

Definition at line 215 of file shaderCode.h.

Friends And Related Function Documentation

◆ HdStResourceRegistry

friend class HdStResourceRegistry
friend

Definition at line 220 of file shaderCode.h.


The documentation for this class was generated from the following file: