If we have a domelight present in the lighting context the SkydomeTask will render the associated environment map as a Skydome.
More...
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HDX_API | HdxSkydomeTask (HdSceneDelegate *delegate, SdfPath const &id) |
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HDX_API void | Prepare (HdTaskContext *ctx, HdRenderIndex *renderIndex) override |
| Prepare the tasks resources. More...
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HDX_API void | Execute (HdTaskContext *ctx) override |
| Execute render pass task. More...
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HDX_API | HdxTask (SdfPath const &id) |
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virtual HDX_API bool | IsConverged () const |
| This function returns true when a (progressive) task considers its execution results converged. More...
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void | Sync (HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override final |
| We override HdTask::Sync, but make it 'final' to make sure derived classes can't override it and instead override _Sync. More...
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If we have a domelight present in the lighting context the SkydomeTask will render the associated environment map as a Skydome.
Otherwise, it will simply clear the AOVs.
Note that this task is intended to be the first "Render Task" in the HdxTaskController so that the AOV's are properly cleared, however it does not spawn a HdRenderPass.
Definition at line 51 of file skydomeTask.h.