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HgiGL Class Referencefinal

OpenGL implementation of the Hydra Graphics Interface. More...

#include <hgi.h>

+ Inheritance diagram for HgiGL:

Public Member Functions

HGIGL_API bool IsBackendSupported () const override
 
HGIGL_API HgiGraphicsCmdsUniquePtr CreateGraphicsCmds (HgiGraphicsCmdsDesc const &desc) override
 Returns a GraphicsCmds object (for temporary use) that is ready to record draw commands.
 
HGIGL_API HgiBlitCmdsUniquePtr CreateBlitCmds () override
 Returns a BlitCmds object (for temporary use) that is ready to execute resource copy commands.
 
HGIGL_API HgiComputeCmdsUniquePtr CreateComputeCmds (HgiComputeCmdsDesc const &desc) override
 Returns a ComputeCmds object (for temporary use) that is ready to record dispatch commands.
 
HGIGL_API HgiTextureHandle CreateTexture (HgiTextureDesc const &desc) override
 Create a texture in rendering backend.
 
HGIGL_API void DestroyTexture (HgiTextureHandle *texHandle) override
 Destroy a texture in rendering backend.
 
HGIGL_API HgiTextureViewHandle CreateTextureView (HgiTextureViewDesc const &desc) override
 Create a texture view in rendering backend.
 
HGIGL_API void DestroyTextureView (HgiTextureViewHandle *viewHandle) override
 Destroy a texture view in rendering backend.
 
HGIGL_API HgiSamplerHandle CreateSampler (HgiSamplerDesc const &desc) override
 Create a sampler in rendering backend.
 
HGIGL_API void DestroySampler (HgiSamplerHandle *smpHandle) override
 Destroy a sampler in rendering backend.
 
HGIGL_API HgiBufferHandle CreateBuffer (HgiBufferDesc const &desc) override
 Create a buffer in rendering backend.
 
HGIGL_API void DestroyBuffer (HgiBufferHandle *bufHandle) override
 Destroy a buffer in rendering backend.
 
HGIGL_API HgiShaderFunctionHandle CreateShaderFunction (HgiShaderFunctionDesc const &desc) override
 Create a new shader function.
 
HGIGL_API void DestroyShaderFunction (HgiShaderFunctionHandle *shaderFunctionHandle) override
 Destroy a shader function.
 
HGIGL_API HgiShaderProgramHandle CreateShaderProgram (HgiShaderProgramDesc const &desc) override
 Create a new shader program.
 
HGIGL_API void DestroyShaderProgram (HgiShaderProgramHandle *shaderProgramHandle) override
 Destroy a shader program.
 
HGIGL_API HgiResourceBindingsHandle CreateResourceBindings (HgiResourceBindingsDesc const &desc) override
 Create a new resource binding object.
 
HGIGL_API void DestroyResourceBindings (HgiResourceBindingsHandle *resHandle) override
 Destroy a resource binding object.
 
HGIGL_API HgiGraphicsPipelineHandle CreateGraphicsPipeline (HgiGraphicsPipelineDesc const &pipeDesc) override
 Create a new graphics pipeline state object.
 
HGIGL_API void DestroyGraphicsPipeline (HgiGraphicsPipelineHandle *pipeHandle) override
 Destroy a graphics pipeline state object.
 
HGIGL_API HgiComputePipelineHandle CreateComputePipeline (HgiComputePipelineDesc const &pipeDesc) override
 Create a new compute pipeline state object.
 
HGIGL_API void DestroyComputePipeline (HgiComputePipelineHandle *pipeHandle) override
 Destroy a compute pipeline state object.
 
HGIGL_API TfToken const & GetAPIName () const override
 Return the name of the api (e.g.
 
HGIGL_API HgiGLCapabilities const * GetCapabilities () const override
 Returns the device-specific capabilities structure.
 
HGIGL_API HgiIndirectCommandEncoderGetIndirectCommandEncoder () const override
 Returns the device-specific indirect command buffer encoder or nullptr if not supported.
 
HGIGL_API void StartFrame () override
 Optionally called by client app at the start of a new rendering frame.
 
HGIGL_API void EndFrame () override
 Optionally called at the end of a rendering frame.
 
HGIGL_API HgiGLDeviceGetPrimaryDevice () const
 
HGIGL_API HgiGLContextArenaHandle CreateContextArena ()
 
HGIGL_API void DestroyContextArena (HgiGLContextArenaHandle *arenaHandle)
 Destroy a context arena.
 
HGIGL_API void SetContextArena (HgiGLContextArenaHandle const &arenaHandle)
 Set the context arena to manage container resources (currently limited to framebuffer objects) for graphics commands submitted subsequently.
 
- Public Member Functions inherited from Hgi
HGI_API void SubmitCmds (HgiCmds *cmds, HgiSubmitWaitType wait=HgiSubmitWaitTypeNoWait)
 Submit one HgiCmds objects.
 
virtual HGI_API bool IsBackendSupported () const =0
 Determine if Hgi instance can run on current hardware.
 
virtual HGI_API HgiGraphicsCmdsUniquePtr CreateGraphicsCmds (HgiGraphicsCmdsDesc const &desc)=0
 Returns a GraphicsCmds object (for temporary use) that is ready to record draw commands.
 
virtual HGI_API HgiBlitCmdsUniquePtr CreateBlitCmds ()=0
 Returns a BlitCmds object (for temporary use) that is ready to execute resource copy commands.
 
virtual HGI_API HgiComputeCmdsUniquePtr CreateComputeCmds (HgiComputeCmdsDesc const &desc)=0
 Returns a ComputeCmds object (for temporary use) that is ready to record dispatch commands.
 
virtual HGI_API HgiTextureHandle CreateTexture (HgiTextureDesc const &desc)=0
 Create a texture in rendering backend.
 
virtual HGI_API void DestroyTexture (HgiTextureHandle *texHandle)=0
 Destroy a texture in rendering backend.
 
virtual HGI_API HgiTextureViewHandle CreateTextureView (HgiTextureViewDesc const &desc)=0
 Create a texture view in rendering backend.
 
virtual HGI_API void DestroyTextureView (HgiTextureViewHandle *viewHandle)=0
 Destroy a texture view in rendering backend.
 
virtual HGI_API HgiSamplerHandle CreateSampler (HgiSamplerDesc const &desc)=0
 Create a sampler in rendering backend.
 
virtual HGI_API void DestroySampler (HgiSamplerHandle *smpHandle)=0
 Destroy a sampler in rendering backend.
 
virtual HGI_API HgiBufferHandle CreateBuffer (HgiBufferDesc const &desc)=0
 Create a buffer in rendering backend.
 
virtual HGI_API void DestroyBuffer (HgiBufferHandle *bufHandle)=0
 Destroy a buffer in rendering backend.
 
virtual HGI_API HgiShaderFunctionHandle CreateShaderFunction (HgiShaderFunctionDesc const &desc)=0
 Create a new shader function.
 
virtual HGI_API void DestroyShaderFunction (HgiShaderFunctionHandle *shaderFunctionHandle)=0
 Destroy a shader function.
 
virtual HGI_API HgiShaderProgramHandle CreateShaderProgram (HgiShaderProgramDesc const &desc)=0
 Create a new shader program.
 
virtual HGI_API void DestroyShaderProgram (HgiShaderProgramHandle *shaderProgramHandle)=0
 Destroy a shader program.
 
virtual HGI_API HgiResourceBindingsHandle CreateResourceBindings (HgiResourceBindingsDesc const &desc)=0
 Create a new resource binding object.
 
virtual HGI_API void DestroyResourceBindings (HgiResourceBindingsHandle *resHandle)=0
 Destroy a resource binding object.
 
virtual HGI_API HgiGraphicsPipelineHandle CreateGraphicsPipeline (HgiGraphicsPipelineDesc const &pipeDesc)=0
 Create a new graphics pipeline state object.
 
virtual HGI_API void DestroyGraphicsPipeline (HgiGraphicsPipelineHandle *pipeHandle)=0
 Destroy a graphics pipeline state object.
 
virtual HGI_API HgiComputePipelineHandle CreateComputePipeline (HgiComputePipelineDesc const &pipeDesc)=0
 Create a new compute pipeline state object.
 
virtual HGI_API void DestroyComputePipeline (HgiComputePipelineHandle *pipeHandle)=0
 Destroy a compute pipeline state object.
 
virtual HGI_API TfToken const & GetAPIName () const =0
 Return the name of the api (e.g.
 
virtual HGI_API HgiCapabilities const * GetCapabilities () const =0
 Returns the device-specific capabilities structure.
 
virtual HGI_API HgiIndirectCommandEncoderGetIndirectCommandEncoder () const =0
 Returns the device-specific indirect command buffer encoder or nullptr if not supported.
 
virtual HGI_API void StartFrame ()=0
 Optionally called by client app at the start of a new rendering frame.
 
virtual HGI_API void EndFrame ()=0
 Optionally called at the end of a rendering frame.
 

Protected Member Functions

HGIGL_API bool _SubmitCmds (HgiCmds *cmds, HgiSubmitWaitType wait) override
 
- Protected Member Functions inherited from Hgi
HGI_API uint64_t GetUniqueId ()
 
virtual HGI_API bool _SubmitCmds (HgiCmds *cmds, HgiSubmitWaitType wait)
 

Additional Inherited Members

- Static Public Member Functions inherited from Hgi
static HGI_API HgiGetPlatformDefaultHgi ()
 *** DEPRECATED *** Please use: CreatePlatformDefaultHgi
 
static HGI_API HgiUniquePtr CreatePlatformDefaultHgi ()
 Helper function to return a Hgi object for the current platform.
 
static HGI_API bool IsSupported ()
 Constructs a temporary Hgi object for the current platform and calls the object's IsBackendSupported() function.
 

Detailed Description

OpenGL implementation of the Hydra Graphics Interface.

Context Management

HgiGL expects any GL context(s) to be externally managed. When HgiGL is constructed and during any of its resource create / destroy calls and during command recording operations, it expects that an OpenGL context is valid and current.

When an application uses the same HgiGL instance from multiple GL contexts, the expectations are that:

  1. The application has set up sharing amongst the various GL contexts. This ensures that any non-container resources created may be shared amongst the contexts. These shared resources may be safely deleted from any context in the share group.
  2. A context arena (see relevant API below) is used per GL context to manage container resources that can't be shared amongst GL contexts. Currently, HgiGL's support is limited to framebuffer objects.

In the absence of an application provided context arena, the default arena is used with the implied expectation that the same GL context is valid and current for the lifetime of the HgiGL instance.

Definition at line 71 of file hgi.h.

Member Function Documentation

◆ _SubmitCmds()

HGIGL_API bool _SubmitCmds ( HgiCmds cmds,
HgiSubmitWaitType  wait 
)
overrideprotectedvirtual

Reimplemented from Hgi.

◆ CreateBlitCmds()

HGIGL_API HgiBlitCmdsUniquePtr CreateBlitCmds ( )
overridevirtual

Returns a BlitCmds object (for temporary use) that is ready to execute resource copy commands.

BlitCmds is a lightweight object that should be re-acquired each frame (don't hold onto it after EndEncoding). Thread safety: Each Hgi backend must ensure that a Cmds object can be created on the main thread, recorded into (exclusively) by one secondary thread and be submitted on the main thread. See notes above.

Implements Hgi.

◆ CreateBuffer()

HGIGL_API HgiBufferHandle CreateBuffer ( HgiBufferDesc const &  desc)
overridevirtual

Create a buffer in rendering backend.

Thread safety: Creation must happen on main thread. See notes above.

Implements Hgi.

◆ CreateComputeCmds()

HGIGL_API HgiComputeCmdsUniquePtr CreateComputeCmds ( HgiComputeCmdsDesc const &  desc)
overridevirtual

Returns a ComputeCmds object (for temporary use) that is ready to record dispatch commands.

ComputeCmds is a lightweight object that should be re-acquired each frame (don't hold onto it after EndEncoding). Thread safety: Each Hgi backend must ensure that a Cmds object can be created on the main thread, recorded into (exclusively) by one secondary thread and be submitted on the main thread. See notes above.

Implements Hgi.

◆ CreateComputePipeline()

HGIGL_API HgiComputePipelineHandle CreateComputePipeline ( HgiComputePipelineDesc const &  pipeDesc)
overridevirtual

Create a new compute pipeline state object.

Thread safety: Creation must happen on main thread. See notes above.

Implements Hgi.

◆ CreateContextArena()

HGIGL_API HgiGLContextArenaHandle CreateContextArena ( )

Context arena API Please refer to "GL Context Management" for usage expectations.

Creates and return a context arena object handle.

◆ CreateGraphicsCmds()

HGIGL_API HgiGraphicsCmdsUniquePtr CreateGraphicsCmds ( HgiGraphicsCmdsDesc const &  desc)
overridevirtual

Returns a GraphicsCmds object (for temporary use) that is ready to record draw commands.

GraphicsCmds is a lightweight object that should be re-acquired each frame (don't hold onto it after EndEncoding). Thread safety: Each Hgi backend must ensure that a Cmds object can be created on the main thread, recorded into (exclusively) by one secondary thread and be submitted on the main thread. See notes above.

Implements Hgi.

◆ CreateGraphicsPipeline()

HGIGL_API HgiGraphicsPipelineHandle CreateGraphicsPipeline ( HgiGraphicsPipelineDesc const &  pipeDesc)
overridevirtual

Create a new graphics pipeline state object.

Thread safety: Creation must happen on main thread. See notes above.

Implements Hgi.

◆ CreateResourceBindings()

HGIGL_API HgiResourceBindingsHandle CreateResourceBindings ( HgiResourceBindingsDesc const &  desc)
overridevirtual

Create a new resource binding object.

Thread safety: Creation must happen on main thread. See notes above.

Implements Hgi.

◆ CreateSampler()

HGIGL_API HgiSamplerHandle CreateSampler ( HgiSamplerDesc const &  desc)
overridevirtual

Create a sampler in rendering backend.

Thread safety: Creation must happen on main thread. See notes above.

Implements Hgi.

◆ CreateShaderFunction()

HGIGL_API HgiShaderFunctionHandle CreateShaderFunction ( HgiShaderFunctionDesc const &  desc)
overridevirtual

Create a new shader function.

Thread safety: Creation must happen on main thread. See notes above.

Implements Hgi.

◆ CreateShaderProgram()

HGIGL_API HgiShaderProgramHandle CreateShaderProgram ( HgiShaderProgramDesc const &  desc)
overridevirtual

Create a new shader program.

Thread safety: Creation must happen on main thread. See notes above.

Implements Hgi.

◆ CreateTexture()

HGIGL_API HgiTextureHandle CreateTexture ( HgiTextureDesc const &  desc)
overridevirtual

Create a texture in rendering backend.

Thread safety: Creation must happen on main thread. See notes above.

Implements Hgi.

◆ CreateTextureView()

HGIGL_API HgiTextureViewHandle CreateTextureView ( HgiTextureViewDesc const &  desc)
overridevirtual

Create a texture view in rendering backend.

A texture view aliases another texture's data. It is the responsibility of the client to ensure that the sourceTexture is not destroyed while the texture view is in use. Thread safety: Creation must happen on main thread. See notes above.

Implements Hgi.

◆ DestroyBuffer()

HGIGL_API void DestroyBuffer ( HgiBufferHandle bufHandle)
overridevirtual

Destroy a buffer in rendering backend.

Thread safety: Destruction must happen on main thread. See notes above.

Implements Hgi.

◆ DestroyComputePipeline()

HGIGL_API void DestroyComputePipeline ( HgiComputePipelineHandle pipeHandle)
overridevirtual

Destroy a compute pipeline state object.

Thread safety: Destruction must happen on main thread. See notes above.

Implements Hgi.

◆ DestroyContextArena()

HGIGL_API void DestroyContextArena ( HgiGLContextArenaHandle arenaHandle)

Destroy a context arena.

Note: The context arena must be unset (by calling SetContextArena with an empty handle) prior to destruction.

◆ DestroyGraphicsPipeline()

HGIGL_API void DestroyGraphicsPipeline ( HgiGraphicsPipelineHandle pipeHandle)
overridevirtual

Destroy a graphics pipeline state object.

Thread safety: Destruction must happen on main thread. See notes above.

Implements Hgi.

◆ DestroyResourceBindings()

HGIGL_API void DestroyResourceBindings ( HgiResourceBindingsHandle resHandle)
overridevirtual

Destroy a resource binding object.

Thread safety: Destruction must happen on main thread. See notes above.

Implements Hgi.

◆ DestroySampler()

HGIGL_API void DestroySampler ( HgiSamplerHandle smpHandle)
overridevirtual

Destroy a sampler in rendering backend.

Thread safety: Destruction must happen on main thread. See notes above.

Implements Hgi.

◆ DestroyShaderFunction()

HGIGL_API void DestroyShaderFunction ( HgiShaderFunctionHandle shaderFunctionHandle)
overridevirtual

Destroy a shader function.

Thread safety: Destruction must happen on main thread. See notes above.

Implements Hgi.

◆ DestroyShaderProgram()

HGIGL_API void DestroyShaderProgram ( HgiShaderProgramHandle shaderProgramHandle)
overridevirtual

Destroy a shader program.

Note that this does NOT automatically destroy the shader functions in the program since shader functions may be used by more than one program. Thread safety: Destruction must happen on main thread. See notes above.

Implements Hgi.

◆ DestroyTexture()

HGIGL_API void DestroyTexture ( HgiTextureHandle texHandle)
overridevirtual

Destroy a texture in rendering backend.

Thread safety: Destruction must happen on main thread. See notes above.

Implements Hgi.

◆ DestroyTextureView()

HGIGL_API void DestroyTextureView ( HgiTextureViewHandle viewHandle)
overridevirtual

Destroy a texture view in rendering backend.

This will destroy the view's texture, but not the sourceTexture that was aliased by the view. The sourceTexture data remains unchanged. Thread safety: Destruction must happen on main thread. See notes above.

Implements Hgi.

◆ EndFrame()

HGIGL_API void EndFrame ( )
overridevirtual

Optionally called at the end of a rendering frame.

Please read the comments in StartFrame. Thread safety: Not thread safe. Should be called on the main thread.

Implements Hgi.

◆ GetAPIName()

HGIGL_API TfToken const & GetAPIName ( ) const
overridevirtual

Return the name of the api (e.g.

"OpenGL"). Thread safety: This call is thread safe.

Implements Hgi.

◆ GetCapabilities()

HGIGL_API HgiGLCapabilities const * GetCapabilities ( ) const
overridevirtual

Returns the device-specific capabilities structure.

Thread safety: This call is thread safe.

Implements Hgi.

◆ GetIndirectCommandEncoder()

HGIGL_API HgiIndirectCommandEncoder * GetIndirectCommandEncoder ( ) const
overridevirtual

Returns the device-specific indirect command buffer encoder or nullptr if not supported.

Thread safety: This call is thread safe.

Implements Hgi.

◆ GetPrimaryDevice()

HGIGL_API HgiGLDevice * GetPrimaryDevice ( ) const


◆ IsBackendSupported()

HGIGL_API bool IsBackendSupported ( ) const
overridevirtual

Virtual API

Implements Hgi.

◆ SetContextArena()

HGIGL_API void SetContextArena ( HgiGLContextArenaHandle const &  arenaHandle)

Set the context arena to manage container resources (currently limited to framebuffer objects) for graphics commands submitted subsequently.

◆ StartFrame()

HGIGL_API void StartFrame ( )
overridevirtual

Optionally called by client app at the start of a new rendering frame.

We can't rely on StartFrame for anything important, because it is up to the external client to (optionally) call this and they may never do. Hydra doesn't have a clearly defined start or end frame. This can be helpful to insert GPU frame debug markers. Thread safety: Not thread safe. Should be called on the main thread.

Implements Hgi.


The documentation for this class was generated from the following file: