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conformWindow.h
1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_CAMERA_UTIL_CONFORM_WINDOW_H
25#define PXR_IMAGING_CAMERA_UTIL_CONFORM_WINDOW_H
26
27#include "pxr/pxr.h"
28#include "pxr/imaging/cameraUtil/api.h"
29
30PXR_NAMESPACE_OPEN_SCOPE
31
32class GfVec2d;
33class GfVec4d;
34class GfMatrix4d;
35class GfRange2d;
36class GfCamera;
37class GfFrustum;
38
44enum CameraUtilConformWindowPolicy {
46 CameraUtilMatchVertically,
48 CameraUtilMatchHorizontally,
50 CameraUtilFit,
52 CameraUtilCrop,
54 CameraUtilDontConform
55};
56
59CAMERAUTIL_API
61CameraUtilConformedWindow(
62 const GfRange2d &window,
63 CameraUtilConformWindowPolicy policy, double targetAspect);
64
68CAMERAUTIL_API
70CameraUtilConformedWindow(
71 const GfVec4d &window,
72 CameraUtilConformWindowPolicy policy, double targetAspect);
73
77CAMERAUTIL_API
79CameraUtilConformedWindow(
80 const GfVec2d &window,
81 CameraUtilConformWindowPolicy policy, double targetAspect);
82
92CAMERAUTIL_API
94CameraUtilConformedWindow(
95 const GfMatrix4d &projectionMatrix,
96 CameraUtilConformWindowPolicy policy, double targetAspect);
97
100CAMERAUTIL_API
101void
102CameraUtilConformWindow(
103 GfCamera *camera,
104 CameraUtilConformWindowPolicy policy, double targetAspect);
105
108CAMERAUTIL_API
109void
110CameraUtilConformWindow(
111 GfFrustum *frustum,
112 CameraUtilConformWindowPolicy policy, double targetAspect);
113
114
115PXR_NAMESPACE_CLOSE_SCOPE
116
117#endif
Object-based representation of a camera.
Definition: camera.h:50
Basic type: View frustum.
Definition: frustum.h:88
Stores a 4x4 matrix of double elements.
Definition: matrix4d.h:88
Basic type: 2-dimensional floating point range.
Definition: range2d.h:64
Basic type for a vector of 2 double components.
Definition: vec2d.h:63
Basic type for a vector of 4 double components.
Definition: vec4d.h:63