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domeLightComputations.h
1//
2// Copyright 2019 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HD_ST_DOME_LIGHT_COMPUTATIONS_H
25#define PXR_IMAGING_HD_ST_DOME_LIGHT_COMPUTATIONS_H
26
27#include "pxr/pxr.h"
28#include "pxr/imaging/hdSt/api.h"
29#include "pxr/imaging/hdSt/computation.h"
30
31#include "pxr/base/tf/token.h"
32
33PXR_NAMESPACE_OPEN_SCOPE
34
38using HdSt_DomeLightComputationGPUSharedPtr =
39 std::shared_ptr<class HdSt_DomeLightComputationGPU>;
40using HdStSimpleLightingShaderPtr =
41 std::weak_ptr<class HdStSimpleLightingShader>;
42
55class HdSt_DomeLightComputationGPU : public HdStComputation
56{
57public:
59 HDST_API
60 HdSt_DomeLightComputationGPU(
61 // Name of computation shader to use, also used as
62 // key when setting the GL name on the lighting shader
63 const TfToken & shaderToken,
64 // Lighting shader that remembers the GL texture names
65 HdStSimpleLightingShaderPtr const &lightingShader,
66 // Number of mip levels.
67 unsigned int numLevels = 1,
68 // Level to be filled (0 means also to allocate texture)
69 unsigned int level = 0,
70 float roughness = -1.0);
71
72 HDST_API
73 void GetBufferSpecs(HdBufferSpecVector *specs) const override {}
74
75 HDST_API
76 void Execute(HdBufferArrayRangeSharedPtr const &range,
77 HdResourceRegistry *resourceRegistry) override;
78
82 int GetNumOutputElements() const override { return 0; }
83
84private:
85 const TfToken _shaderToken;
86 HdStSimpleLightingShaderPtr const _lightingShader;
87 const unsigned int _numLevels;
88 const unsigned int _level;
89 const float _roughness;
90};
91
92
93PXR_NAMESPACE_CLOSE_SCOPE
94
95#endif // PXR_IMAGING_HD_ST_DOME_LIGHT_COMPUTATIONS_H
A central registry for resources.
An interface class for GPU computation.
Definition: computation.h:53
virtual void Execute(HdBufferArrayRangeSharedPtr const &range, HdResourceRegistry *resourceRegistry)=0
Execute computation.
virtual void GetBufferSpecs(HdBufferSpecVector *specs) const =0
Add the buffer spec for this computation into given bufferspec vector.
virtual int GetNumOutputElements() const =0
Returns the size of its destination buffer (located by range argument of Execute()).
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:88
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...