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drawTargetTask.h
1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HDX_DRAW_TARGET_TASK_H
25#define PXR_IMAGING_HDX_DRAW_TARGET_TASK_H
26
27#include "pxr/pxr.h"
28#include "pxr/imaging/hdx/api.h"
29#include "pxr/imaging/hdx/version.h"
30
31#include "pxr/imaging/hd/task.h"
32
33#include "pxr/base/gf/vec4f.h"
35
36PXR_NAMESPACE_OPEN_SCOPE
37
38class HdStDrawTarget;
40using HdStRenderPassStateSharedPtr
41 = std::shared_ptr<class HdStRenderPassState>;
42using HdStSimpleLightingShaderSharedPtr
43 = std::shared_ptr<class HdStSimpleLightingShader>;
44TF_DECLARE_REF_PTRS(GlfSimpleLightingContext);
45
46// Not strictly necessary here.
47// But without it, would require users of the class to include it anyway
48
49class HdxDrawTargetTask : public HdTask
50{
51public:
52 HDX_API
53 HdxDrawTargetTask(HdSceneDelegate* delegate, SdfPath const& id);
54
55 HDX_API
56 ~HdxDrawTargetTask() override;
57
59 HDX_API
60 void Sync(HdSceneDelegate* delegate,
61 HdTaskContext* ctx,
62 HdDirtyBits* dirtyBits) override;
63
65 HDX_API
66 void Prepare(HdTaskContext* ctx,
67 HdRenderIndex* renderIndex) override;
68
70 HDX_API
71 void Execute(HdTaskContext* ctx) override;
72
74 HDX_API
75 const TfTokenVector &GetRenderTags() const override;
76
77private:
78 struct _RenderPassInfo;
79 struct _CameraInfo;
80 using _RenderPassInfoVector = std::vector<_RenderPassInfo>;
81
82 static _RenderPassInfoVector _ComputeRenderPassInfos(
83 HdRenderIndex * renderIndex);
84
85 static _CameraInfo _ComputeCameraInfo(
86 const HdRenderIndex &renderIndex,
87 const HdStDrawTarget * drawTarget);
88 static void _UpdateLightingContext(
89 const _CameraInfo &cameraInfo,
90 GlfSimpleLightingContextConstRefPtr const &srcContext,
91 GlfSimpleLightingContextRefPtr const &ctx);
92 void _UpdateRenderPassState(
93 const HdRenderIndex &renderIndex,
94 const _CameraInfo &cameraInfo,
95 HdStSimpleLightingShaderSharedPtr const &lightingShader,
96 const HdStDrawTargetRenderPassState *srcState,
97 HdStRenderPassStateSharedPtr const &state) const;
98 static void _UpdateRenderPass(
99 _RenderPassInfo *info);
100
101 unsigned _currentDrawTargetSetVersion;
102 _RenderPassInfoVector _renderPassesInfo;
103
104 // Raster State - close match to render task
105 // but doesn't have enableHardwareShading
106 // as that has to be enabled for draw targets.
107// typedef std::vector<GfVec4d> ClipPlanesVector;
108// ClipPlanesVector _clipPlanes;
109 GfVec4f _overrideColor;
110 GfVec4f _wireframeColor;
111 bool _enableLighting;
112 float _alphaThreshold;
113
115 bool _depthBiasUseDefault;
116 bool _depthBiasEnable;
117 float _depthBiasConstantFactor;
118 float _depthBiasSlopeFactor;
119
120 HdCompareFunction _depthFunc;
121
122 // Viewer's Render Style
123 HdCullStyle _cullStyle;
124
125 // Alpha sample alpha to coverage
126 bool _enableSampleAlphaToCoverage;
127 TfTokenVector _renderTags;
128
129 HdxDrawTargetTask() = delete;
130 HdxDrawTargetTask(const HdxDrawTargetTask &) = delete;
131 HdxDrawTargetTask &operator =(const HdxDrawTargetTask &) = delete;
132};
133
134struct HdxDrawTargetTaskParams
135{
136 HdxDrawTargetTaskParams()
137 : overrideColor(0.0)
138 , wireframeColor(0.0)
139 , enableLighting(false)
140 , alphaThreshold(0.0)
141 , depthBiasUseDefault(true)
142 , depthBiasEnable(false)
143 , depthBiasConstantFactor(0.0f)
144 , depthBiasSlopeFactor(1.0f)
145 , depthFunc(HdCmpFuncLEqual)
146 // XXX: When rendering draw targets we need alpha to coverage
147 // at least until we support a transparency pass
148 , enableAlphaToCoverage(true)
149 , cullStyle(HdCullStyleBackUnlessDoubleSided)
150 {}
151
152// ClipPlanesVector clipPlanes;
153 GfVec4f overrideColor;
154 GfVec4f wireframeColor;
155 bool enableLighting;
156 float alphaThreshold;
157
158 // Depth Bias Raster State
159 // When use default is true - state
160 // is inherited and onther values are
161 // ignored. Otherwise the raster state
162 // is set using the values specified.
163
164 bool depthBiasUseDefault;
165 bool depthBiasEnable;
166 float depthBiasConstantFactor;
167 float depthBiasSlopeFactor;
168
169 HdCompareFunction depthFunc;
170
171 bool enableAlphaToCoverage;
172
173 // Viewer's Render Style
174 HdCullStyle cullStyle;
175};
176
177// VtValue requirements
178HDX_API
179std::ostream& operator<<(std::ostream& out, const HdxDrawTargetTaskParams& pv);
180HDX_API
181bool operator==(
182 const HdxDrawTargetTaskParams& lhs,
183 const HdxDrawTargetTaskParams& rhs);
184HDX_API
185bool operator!=(
186 const HdxDrawTargetTaskParams& lhs,
187 const HdxDrawTargetTaskParams& rhs);
188
189PXR_NAMESPACE_CLOSE_SCOPE
190
191#endif // PXR_IMAGING_HDX_DRAW_TARGET_TASK_H
Basic type for a vector of 4 float components.
Definition: vec4f.h:63
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Definition: renderIndex.h:121
Adapter class providing data exchange with the client scene graph.
Represents an render to texture render pass.
Definition: drawTarget.h:65
Represents common non-gl context specific render pass state for a draw target.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
Standard pointer typedefs.
#define TF_DECLARE_REF_PTRS(type)
Define standard ref pointer types.
Definition: declarePtrs.h:75
GF_API std::ostream & operator<<(std::ostream &, const GfBBox3d &)
Output a GfBBox3d using the format [(range) matrix zeroArea].
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:457