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fallbackLightingShader.h
1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H
25#define PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H
26
27#include "pxr/pxr.h"
28#include "pxr/imaging/hdSt/api.h"
29#include "pxr/imaging/hdSt/lightingShader.h"
30
31#include <memory>
32
33PXR_NAMESPACE_OPEN_SCOPE
34
35class HioGlslfx;
36
41class HdSt_FallbackLightingShader : public HdStLightingShader
42{
43public:
44 HDST_API
45 HdSt_FallbackLightingShader();
46 HDST_API
47 ~HdSt_FallbackLightingShader() override;
48
49 // HdStShaderCode overrides
50 HDST_API
51 ID ComputeHash() const override;
52 HDST_API
53 std::string GetSource(TfToken const &shaderStageKey) const override;
54 HDST_API
55 void BindResources(int program,
56 HdSt_ResourceBinder const &binder) override;
57 HDST_API
58 void UnbindResources(int program,
59 HdSt_ResourceBinder const &binder) override;
60 HDST_API
61 void AddBindings(HdStBindingRequestVector *customBindings) override;
62
63 // HdStLightingShader overrides
64 HDST_API
65 void SetCamera(GfMatrix4d const &worldToViewMatrix,
66 GfMatrix4d const &projectionMatrix) override;
67
68private:
69 std::unique_ptr<HioGlslfx> _glslfx;
70};
71
72
73PXR_NAMESPACE_CLOSE_SCOPE
74
75#endif // PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H
Stores a 4x4 matrix of double elements.
Definition: matrix4d.h:88
A lighting shader base class.
virtual void SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix)=0
Sets camera state.
virtual void BindResources(int program, HdSt_ResourceBinder const &binder)=0
Binds shader-specific resources to program XXX: this interface is meant to be used for bridging the G...
virtual void AddBindings(HdStBindingRequestVector *customBindings)=0
Add custom bindings (used by codegen)
virtual std::string GetSource(TfToken const &shaderStageKey) const =0
Returns the shader source provided by this shader for shaderStageKey.
virtual void UnbindResources(int program, HdSt_ResourceBinder const &binder)=0
Unbinds shader-specific resources.
virtual ID ComputeHash() const =0
Returns the hash value of the shader code and configuration.
A class representing the config and shader source of a glslfx file.
Definition: glslfx.h:151
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:88