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ilmbase_halfLimits.h
1
2//
3// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
4// Digital Ltd. LLC
5//
6// All rights reserved.
7//
8// Redistribution and use in source and binary forms, with or without
9// modification, are permitted provided that the following conditions are
10// met:
11// * Redistributions of source code must retain the above copyright
12// notice, this list of conditions and the following disclaimer.
13// * Redistributions in binary form must reproduce the above
14// copyright notice, this list of conditions and the following disclaimer
15// in the documentation and/or other materials provided with the
16// distribution.
17// * Neither the name of Industrial Light & Magic nor the names of
18// its contributors may be used to endorse or promote products derived
19// from this software without specific prior written permission.
20//
21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32//
34
35
36// Primary authors:
37// Florian Kainz <kainz@ilm.com>
38// Rod Bogart <rgb@ilm.com>
39
40
41#ifndef PXR_HALF_LIMITS_H
42#define PXR_HALF_LIMITS_H
43
44
45//------------------------------------------------------------------------
46//
47// C++ standard library-style numeric_limits for class half
48//
49//------------------------------------------------------------------------
50
51#include <limits>
52#include "pxr/base/gf/ilmbase_half.h"
53
54namespace std {
55
56template <>
57class numeric_limits <PXR_NS::pxr_half::half>
58{
59 private:
60 using half = PXR_NS::pxr_half::half;
61
62 public:
63
64 static const bool is_specialized = true;
65
66 static half min () throw () {return PXR_HALF_NRM_MIN;}
67 static half max () throw () {return PXR_HALF_MAX;}
68
69 static const int digits = PXR_HALF_MANT_DIG;
70 static const int digits10 = PXR_HALF_DIG;
71 static const bool is_signed = true;
72 static const bool is_integer = false;
73 static const bool is_exact = false;
74 static const int radix = PXR_HALF_RADIX;
75 static half epsilon () throw () {return PXR_HALF_EPSILON;}
76 static half round_error () throw () {return PXR_HALF_EPSILON / 2;}
77
78 static const int min_exponent = PXR_HALF_MIN_EXP;
79 static const int min_exponent10 = PXR_HALF_MIN_10_EXP;
80 static const int max_exponent = PXR_HALF_MAX_EXP;
81 static const int max_exponent10 = PXR_HALF_MAX_10_EXP;
82
83 static const bool has_infinity = true;
84 static const bool has_quiet_NaN = true;
85 static const bool has_signaling_NaN = true;
86 static const float_denorm_style has_denorm = denorm_present;
87 static const bool has_denorm_loss = false;
88 static half infinity () throw () {return half::posInf();}
89 static half quiet_NaN () throw () {return half::qNan();}
90 static half signaling_NaN () throw () {return half::sNan();}
91 static half denorm_min () throw () {return PXR_HALF_MIN;}
92
93 static const bool is_iec559 = false;
94 static const bool is_bounded = false;
95 static const bool is_modulo = false;
96
97 static const bool traps = true;
98 static const bool tinyness_before = false;
99 static const float_round_style round_style = round_to_nearest;
100
101#if __cplusplus >= 201103L
102
103 // C++11 additions.
104 static constexpr int max_digits10 = PXR_HALF_DECIMAL_DIG;
105 static half lowest () {return -PXR_HALF_MAX;}
106
107#endif
108
109};
110
111
112} // namespace std
113
114#endif
STL namespace.